Gameplay narrative
A gameplay narrative is a story from the games we play.
Settings for the narratives
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Alkony: Bartertown - Backround for the gameplay narratives
Gameplay narrative: Alkony gameplay narrative - Bartertown gameplay narrative, Setting: Alkony universe - Bartertown
I've collected information about the Batertown campaign, we use during the Alkony games.
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Playing Alkony Wargame - Adventurers vs rogues - Showdown in Bartertown #6 - Alkony gameplay narrative
Wargame system: Alkony Wargame system
Gameplay narrative: Alkony gameplay narrative - Bartertown gameplay narrative, Setting: Alkony universe - Bartertown
Using the Alkony Wargame, an adventurer team led by Alarik tried to loot the injured soldiers of the Golden Legion and the Swords of Garak, but the hand of fate intervened. This is the record of the event.
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Showdown in Bartertown #6
Alarik and his associates had heard that the orcs of the Golden Legion had repeatedly clashed with a Sektur mercenary team the Swords of Garak the previous night (#1, #2, #3, #4, #5). Hoping that they didn't clean everything up, they set out to return the injured to the original owners for a ransom and to sell their equipment to a fence. While walking around, they found a wounded Sektur soldier lying alone...
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Playing Alkony Wargame - Orc legionary vs Sektur mercenaries - Showdown in Bartertown #1 - Alkony gameplay narrative
Wargame system: Alkony Wargame system
Gameplay narrative: Alkony gameplay narrative - Bartertown gameplay narrative, Setting: Alkony universe - Bartertown
Using the Alkony Wargame, an orc legionary of the Golden Legion clashed with a Sektur mercenary team called Swords of Garak in the alleys of Bartertown. This is the recollection of the events that happened that night.
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Showdown in Bartertown #1
Although it is forbidden bx the order of the Voivod for the members of the armies staying in Bartertown to start a fight among themselves, this rule is not followed by every soldier. When the Sektur mercenary company named Swords of Garak caught news that members of the orc imperial legion, the Golden Region, were in town, they decided to take this opportunity to cut them down.
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Playing Alkony Wargame - Orc legionary vs Sektur mercenaries - Showdown in Bartertown #2 - Alkony gameplay narrative
Wargame system: Alkony Wargame system
Gameplay narrative: Alkony gameplay narrative - Bartertown gameplay narrative, Setting: Alkony universe - Bartertown
Using the Alkony Wargame, an orc legionary of the Golden Legion clashed with a Sektur mercenary team called Swords of Garak in the alleys of Bartertown. This is the recollection of the events that happened that night.
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Showdown in Bartertown #2
A Sektur mercenary band, called the Swords of Garak started a showdown against the Orcs of the Golden Legion. After successfully catching an orc legionary in the alleyways of Bartertown, they grew bold and decided to keep fighting and try to get the orcs one by one.
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Playing Alkony Wargame - Orc legionary vs Sektur mercenaries - Showdown in Bartertown #3 - Alkony gameplay narrative
Wargame system: Alkony Wargame system
Gameplay narrative: Alkony gameplay narrative - Bartertown gameplay narrative, Setting: Alkony universe - Bartertown
Using the Alkony Wargame, an orc legionary of the Golden Legion clashed with a Sektur mercenary team called Swords of Garak in the alleys of Bartertown. This is the recollection of the events that happened that night.
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Showdown in Bartertown #3
A Sektur mercenary band, called the Swords of Garak started a showdown against the Orcs of the Golden Legion. After successfully catching an orc legionary in the alleyways of Bartertown, and then taking another hostage without losing a single person, they continued to try their fortune to catch as many orcs as possible.
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Playing Alkony Wargame - Orc legionary vs Sektur mercenaries vs Cannibal rogues - Showdown in Bartertown #4 - Alkony gameplay narrative
Wargame system: Alkony Wargame system
Gameplay narrative: Alkony gameplay narrative - Bartertown gameplay narrative, Setting: Alkony universe - Bartertown
Using the Alkony Wargame, an orc legionary of the Golden Legion clashed with a Sektur mercenary team called Swords of Garak in the alleys of Bartertown, which was interrupted by the cannibal rogue gang of Scrimpy Yagul. This is the recollection of the events that happened that night.
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Showdown in Bartertown #4
A Sektur mercenary band, called the Swords of Garak started a showdown against the Orcs of the Golden Legion. After successfully catching an orc legionary in the alleyways of Bartertown, and taking another hostage, they succesfully caught Targrud, the Gruff, without losing a single person. Targrud, however, took advantage of being ignored for a moment and began to flee. Due to the loud noises, a gang of cannibal rogues, hiding in the barrens also appeared.
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Playing Alkony Wargame - Orc legionary vs Sektur mercenaries vs Cannibal rogues - Showdown in Bartertown #5 - Alkony gameplay narrative
Wargame system: Alkony Wargame system
Gameplay narrative: Alkony gameplay narrative - Bartertown gameplay narrative, Setting: Alkony universe - Bartertown
Using the Alkony Wargame, an orc legionary of the Golden Legion clashed with a Sektur mercenary team called Swords of Garak in the alleys of Bartertown, which was interrupted by the cannibal rogue gang of Scrimpy Yagul. This is the recollection of the events that happened that night.
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Showdown in Bartertown #5
A Sektur mercenary band, called the Swords of Garak started a showdown against the Orcs of the Golden Legion. After successfully catching an orc legionary in the alleyways of Bartertown, and taking another hostage, they succesfully caught Targrud, the Gruff, and captured the escaped orc again, losing only one soldier in the battles. When the mercenaries scouted the area for another orc legionary, the rogue gang of Scrimpy Yagul hit them to avenge their previous grievances.
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Playing Deadzone Ed2 on Games Day Budapest 2016 - Imperial Space Gameplay narrative
Playing Deadzone Ed2 on Games Day Budapest 2016 - Imperial Space Gameplay narrative
Article updated: 2016.12.29
On the Games Day Budapest 2016 I was invited by Nagy Péter (Petrow) to play a game of Deadzone Ed2 with him. Even though we have played a Deadzone game, to continue the story that started in the previous Afterlife gameplay narrative, I will include elements of the Forlorn Stars (Imperial Space) setting. I try to recount the events that occured on that day.
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The Minos Factory incident at Princess Hara Bay - Playing Deadzone Ed2 in The Forge Club (2016.12.28) - Forlorn Stars Gameplay narrative
Playing Deadzone Ed2 in The Forge Club (2016.12.28) - Imperial Space Gameplay narrative
Article updated: 2016.12.30
There was a club gathering at The Forge Club on 2016.12.28, where I organised a Deadzone Ed2 demo. After a quick warm-up game, there was an interesting battle between Fedák Zsombor and his friend, two youngsters who never played Deadzone before, but they were eager to try it. This is a retelling of the events that happened. To fit with the previous gameplay narratives, I set the story in the universe of the Forlorn Stars (Imperial Space) setting.
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Wargames - Playing Afterlife Ed1 v1.3 on Games Day Budapest 2016 - Imperial Space Gameplay narrative
Article updated: 2016.12.29
I played a game of Afterlife Ed1 v1.3 with Tóth Dániel (Grosh) on Games Day Budapest 2016. This is the account of the events that occured there.
The game was played for an Ellenor Renard miniature as a prize, so we have created a story around that during the convention. As I'm still unfamilar with the Afterlife universe, I'm writing the narrative incorporating the elements of the Forlorn Stars (Imperial Space) setting. The Unity Council forces became the Imperial army, Ellenor became Doctor Daniele Thomassen, a field medic, the Marine Corps became Imperial Marines, the Ajax Exo-suits became Imperial Knights, and the Pan Continental Republic forces became the soldiers of the local militia.
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Wargames - Playing Deadzone Ed2 on the Makettfesztivál Miskolc 2017 (2017.02.18-19) - Warpath Gameplay narrative
Wargames - Playing Deadzone Ed2 on the Makettfesztivál Miskolc 2017 (2017.02.18-19) - Warpath Gameplay narrative
Deadzone Ed2I had a chance to attend the Makettfesztivál Miskolc 2017 on 2017.02.18-19, where I organised a couple of Deadzone Ed2 demos. There were lots of kids eager to play games. I tried to set up my Battlezones. Necromunda and Infinity scenery I prepared for the event, but as the kids were harrassing me to start playing, I gave up, and just used my trusty Nexus Studio container buildings. This is a retelling of the games played on the convention, at least what I remember from them. To fit with the previous gameplay narratives, I'll probably set the story in the universe of the Imperial Space setting at a later date.
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Zombicide board game - Happy Meal for Christmas - Gameplay narrative by Ottó
image © Gregor Ottó
Zombicide board gameGame: Zombicide (CoolMiniOrNot)
The story of the Zombicide game experience based on real events was made by Gregor Ottó.
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Zombie Hunting Report From Joshua's Diary - Happy Meal for Christmas
I remember the old times, when the winter's mood approached me. But this hasn't been the case for quite some time. Long frosty nights, relentless illnesses, and fasting for weeks are coming. Time to prepare for the holidays!
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Zombicide board game - It's Halloween! - Gameplay narrative by Ottó
image © Gregor Ottó
Zombicide board gameGame: Zombicide (CoolMiniOrNot)
Author: Gregor Ottó
Edited by: KadmonTranslation based on: Zombicide board game - It's Halloween! - Gameplay narrative by Ottó (2019.01.05)
Translation: Google Translate (Google Translate website)The story of the Zombicide game experience based on real events was made by Gregor Ottó.
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Zombie Hunting Report From Belle's Diary - It's Halloween!
They say there is a day in the year when the otherwise impenetrable boundary between the spirit world and the physical world ceases to exist. The souls of the dead can all return to our real plane plane for a last desperate walk. I wouldn't be surprised if it really was. The carcasses of the dead are still walking around here at twenty-four.
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Zombicide board game - That's a tower - Gameplay narrative by Ottó
image © Gregor Ottó
Zombicide board gameGame: Zombicide (CoolMiniOrNot)
Author: Gregor Ottó
Edited by: KadmonTranslation based on: Zombicide társasjáték - Az egy torony - Játék narratíva Ottótól (2017.09.10)
Translation: Google Translate (Google Translate website)The story of the Zombicide game experience based on real events was made by Gregor Ottó.
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Zombie Hunting Report - That's a tower
They locked us. We could not run away. The district swirled all over the zombies. There was a way left for us. Up! There was a giant radio tower in the street. It is enclosed by a two-storey, massive fence. It did not work, but with a control panel we opened the electric doors, which allowed us to run for help and then return to the radio tower where the helicopter could pick us up. But for the key to the tower gate we had to go deep! To the bottom of a cellar.