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Chess - Wargame system analysis
Article updated: 2023.01.21
Chess is a game of abstract warfare.
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Wargame: Chess system
Current edition: Chess (19th century) system
Rules: Chess (19th century) system
Previous editions: Chaturanga (ca. 300-500), Chess (ca. 600), Chess (Shatranj) system, Chess (1475-1500)
Setting: Earth (expansions offer play in other settings)
Company: Public domain
Designer: Unknown
- Details
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Warhammer 40.000 is wargame that tries to realistically simulate warfare in a high magic futuristic fantasy setting. It is produced by Games Workshop company for their Warhammer 40.000 setting.
This is the system analysis of the 7th edition of the rules.
Wargame: Warhammer 40.000
Edition: Warhammer 40.000 Ed7 (2014.05.24-2017.06.17)
Successor: Warhammer 40.000 Ed8 (2017.06.17-2020)
Previous editions: Warhammer 40.000 Ed1 (1987-1993), Warhammer 40.000 Ed2 (1993-1998), Warhammer 40.000 Ed3 (1998-2004), Warhammer 40.000 Ed4 (2004-2008), Warhammer 40.000 Ed5 (2008-2012), Warhammer 40.000 Ed6 (2012-2014)
Setting: Warhammer 40.000
Company: Games Workshop company
Designer: ?
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Players: 2 (2+ with modifications), Player abilities: Various, Possibly different, Units: Single miniatures grouped in squads
Turn structure: Taking turns, moving whole armies, Movement: Set distances,
Playing time: 90+ min, depending on the size of the battle, Play style: Abstract, Tries to be Realistic, Competitive, Theme: Combat, Language dependency: Rulebook, army lists, cards
Features: Competitive, Miniatures, Random effects (dice)
- Details
Read more: Warhammer 40.000 Ed7 from Games Workshop - Wargame system analysis
Wargames - Warhammer 40.000 from Games Workshop - Wargame system analysis
image © Games Workshop
Warhammer 40.000 is wargame that tries to realistically simulate warfare in a high magic futuristic fantasy setting. It is produced by Games Workshop company for their Warhammer 40.000 setting.
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Wargame: Warhammer 40.000
Latest edition: Warhammer 40.000 Ed8 (2017.06.17-)
Rules: Warhammer 40.000 Ed8
Previous editions: Warhammer 40.000 Ed1 (1987-1993), Warhammer 40.000 Ed2 (1993-1998), Warhammer 40.000 Ed3 (1998-2004), Warhammer 40.000 Ed4 (2004-2008), Warhammer 40.000 Ed5 (2008-2012), Warhammer 40.000 Ed6 (2012-2014), Warhammer 40.000 Ed7 (2014.05.24-2017.06.17)
Predecessor: Reaper Ed2 (1981), Warhammer Fantasy Battles Ed1 (1983-1984), Warhammer Fantasy Battles Ed2 (1984-1987), Warhammer Fantasy Battles Ed3 (1987-1992)
Battle! Practical Wargaming (Charles Grant), Laserburn (1980, Bryan Ansell)
Parallel developments: Warhammer Fantasy Battles Ed4 (1992-1996), Warhammer Fantasy Battles Ed5 (1996-2000), Warhammer Fantasy Battles Ed6 (2000-2006), Warhammer Fantasy Battles Ed7 (2006-2010)
Setting: Warhammer 40.000
Company: Games Workshop company
Designer:
Warhammer 40.000 Ed1: Rick Priestley
Warhammer 40.000 Ed2: Andy Chambers
Warhammer 40.000 Ed3: ?
Warhammer 40.000 Ed4: ?
Warhammer 40.000 Ed5: Matt Ward
Warhammer 40.000 Ed6: ?
Warhammer 40.000 Ed7: ?
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Players: 2 (2+ with modifications), Player abilities: Various, Possibly different, Units: Single miniatures grouped in squads
Turn structure: Taking turns, moving whole armies, Movement: Set distances,
Playing time: 90+ min, depending on the size of the battle, Play style: Abstract, Tries to be Realistic, Competitive, Theme: Combat, Language dependency: Rulebook, army lists, cards
Features: Competitive, Miniatures, Random effects (dice)
- Details
Read more: Warhammer 40.000 from Games Workshop - Wargame system analysis
Deadzone Ed2 is a mostly abstract miniatures wargame, set in the futuristic setting of the Warpath universe, produced by Mantic Games.
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Wargame: Deadzone
Edition: Deadzone Ed2 (2016-2017-)
Successor: -
Previous editions: Deadzone Ed1 (2014-2016)
Setting: Warpath
Designer: Jake Thornton
Company: Mantic Games
- Details
Read more: Deadzone Ed2 from Mantic Games - Wargame system analysis
Wargames - Afterlife Ed1 v1.3 from Anvil Industry - Wargame system analysis
The Afterlife is a futuristic miniatures wargame, produced by Anvil Industry.
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Wargame: Afterlife
Latest edition: Afterlife v1.3 (2016.05.31-)
Rules: Afterlife
Previous editions: -
Setting: Afterlife
Company: Anvil Industry
Designer: ?
- Details
Read more: Afterlife Ed1 v1.3 from Anvil Industry - Wargame system analysis
Kings of War Ed1-Ed2 from Mantic Games - Wargame system analysis
Kings of War is an easy to learn, easy to play abstract wargame in a fantasy setting. It is produced by Mantic Games, for their Mantica setting.
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Wargame: Kings of War
Current edition: Kings of War Ed2 (2015-2016-)
Rules: Kings of War Ed2
Previous editions: Kings of War Ed1 (2010-2015)
Setting: Mantica
Company: Mantic Games
Designer: Alessio Cavatore
Players: 2 (2+ with modifications), Powers: Various, Possibly different, Units: Fixed footprint
Turn structure: Taking turns, moving whole armies, Movement: Set distances,
Playing time: 30-90 min, depending on the size of the battle, Play style: Abstract, Competitive, Theme: Combat, Language dependency: Rulebook, army lists
Features: Competitive, Miniatures, Random effects (dice)
- Details
Read more: Kings of War Ed1-Ed2 from Mantic Games - Wargame system analysis
image © Games Workshop
Warhammer Fantasy Battles is wargame that tries to realistically simulate warfare in a high magic fantasy setting. It is produced by Games Workshop for their Warhammer Fantasy setting.
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Wargame: Warhammer Fantasy Battles
Last edition: Warhammer Fantasy Battles Ed8 (2010-2015)
Rules: Warhammer Fantasy Battles Ed8
Previous editions: Warhammer Fantasy Battles Ed1 (1983-1984), Warhammer Fantasy Battles Ed2 (1984-1987), Warhammer Fantasy Battles Ed3 (1987-1992), Warhammer Fantasy Battles Ed4 (1992-1996), Warhammer Fantasy Battles Ed5 (1996-2000), Warhammer Fantasy Battles Ed6 (2000-2006), Warhammer Fantasy Battles Ed7 (2006-2010)
Predecessor: Reaper Ed2 (1981)
Successor wargames: Warhammer 40.000 Ed1 (1988), Warhammer: Age of Sigmar Ed1 (2015-2016-)
Setting: Warhammer Fantasy
Company: Games Workshop company
Designer:
Ed1: Bryan Ansell, Richard Halliwell, Rick Priestley
Ed7: Alessio Cavatore
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Players: 2 (2+ with modifications), Player abilities: Various, Possibly different, Units: Single miniatures grouped in squads
Turn structure: Taking turns, moving whole armies, Movement: Set distances,
Playing time: 90+ min, depending on the size of the battle, Play style: Tries to be Realistic, Competitive, Theme: Combat, Language dependency: Rulebook, army lists, cards
Features: Competitive, Miniatures, Random effects (dice)
- Details
Read more: Warhammer Fantasy Battles Ed1-Ed8 from Games Workshop - Wargame system analysis