The Amazing Spider-Man: The Six Arms Saga #1-3, graphic novel series for the Spider-Man series from Marvel Comics (1971)
image © Marvel (Disney)
Article updated: 2022.04.08
The The Amazing Spider-Man: The Six Arms Saga #1-3 (1971) is a futuristic fantasy action / thriller graphic novel series. The graphic novel was reviewed by Kadmon.
Original title: The Amazing Spider-Man #100-102
Publisher: Marvel Comics company (1971)
Series: Spider-Man series: The Amazing Spider-Man
Previous entries in the series: The Amazing Spider-Man #1-99
Other adaptations of the story: Spider-Man: The Animated Series: Season 2: Ep6-10 - Neogenic Nightmare (1995-1996), Morbius (2022)
Setting: contemporary fantasy Earth (Marvel Universe)
Product type: Graphic novel, Genre: futuristic fantasy action / thriller, Features: futuristic, fantasy, futuristic fantasy, thriller, action, super-human abilities
Release: 1971.09-11
Reviewer: Kadmon, Type: Male, 40s, Preferences: Immersive, logical story, consistent setting, prefers surprises to spoilers, prefers establishing elements before referencing them
Read: very recent (2022.04), first time
Rating: Average (2 out of 3 points), Enjoyment: Weak (2- out of 3 points)
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This is my review of The Amazing Spider-Man: The Six Arms Saga, a futuristic fantasy action / thriller graphic novel series for the Spider-Man from Marvel Comics from 1971. It's about a super-powered vigilante trying to get rid of his powers, that leads to undesired complications. The The Amazing Spider-Man #100-102 comic book is average, I only recommend it to fans of the genre.
"Peter creates a potion that will rid him of his powers. Upon drinking the potion, he finds that he's bitten off more than he can chew as he has grown four extra arms!"
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Review (spoiler-free) - The Amazing Spider-Man #100-102, graphic novel (1971)
After watching the Morbius movie, I was curious about the original story. I've seen the first adaptation in the Spider-Man animated series. However, I've never read the comics, so I tried to find them. Issue #101-102 was easier to find in a recently released Morbius TPB, it took more effort to find #100. I didn't read most of the issues before #100. I have #90 in the Spider-Man Classics re-release, and I might have read a few other issues, but I can't say I know everything about them.
The The Amazing Spider-Man #100-102 graphic novel /series is about a super-powered vigilante trying to get rid of his powers, that leads to undesired complications.
The beginning of the story (by Stan Lee) start very slowly, inconsistently, and without any tension.
After the actual story starts (by Roy Thomas), it gets better. The consistency is still strange. There are no real character arcs. There are a few logical problems. The prose of this author is a good reading, it's almost like poetry.
The graphics (by Gil Kane) looks good. The characters are recognisable. The action scenes are dynamic. The colouring sometimes looks odd, but it's acceptable, and similar to the other comics of the era.
The characters are okay, we get enough information about them to understand their actions.
The Amazing Spider-Man: The Six Arms Saga is an average futuristic fantasy action / thriller series, that I think fans of the genre might enjoy.
My experience
I was not satisfied with The Amazing Spider-Man #100-102 (1971). I happen to like stories with more interesting, and better edited plots, and The Amazing Spider-Man #100-102 couldn't deliver that.
Rating: Average (2 out of 3 points). The Amazing Spider-Man #100-102 is a mediocre comic book story, that's okay to read once.
Enjoyment: Weak (2- out of 3 points). The Amazing Spider-Man #100-102 had some interesting scenes, but otherwise I didn't like it very much.
Rereadability: Low. I think it's mostly the surprise of the story that makes you feel interested.
Chance of reading it again: Low. Now that I know the story, there's probably no need to read it again.
Chance of reading a sequel: I'd probably read it. (Update: I did it, but I didn't really like them.)
The Amazing Spider-Man: The Six Arms Saga #1-3, graphic novel series for the Spider-Man series from Marvel Comics (1971)
image © Marvel (Disney)
Will you enjoy this?
If you like mystery or thriller graphic novels, you might like The Amazing Spider-Man #100-102.
If you like supernatural or fantasy graphic novels, you might like The Amazing Spider-Man #100-102.
If you like horror or action thriller graphic novels, you might like the comic book.
If you like scientific research stories, you might like The Amazing Spider-Man #100-102.
If you can get through the first issue of the graphic novel still interested, from then on it gets into gear, and you might even love this.
If you enjoyed the Morbius (2022) movie, you might be interested in this story.
If you don't mind illogical elements in your graphic novels, you can enjoy this.
If you prefer visuals over story, this graphic novels looks good, but not exceptionally interesting.
If you hate vampires, this story is not for you.
Do you need to read the previous comic books in the series to enjoy this?
I think there's enough explanation that you'll understand what's going on without reading the previous comic books. #100 gives a primer about Spider-Man if you don't know the character. If you feel it's not enough, I recommend to read #181, that's a perfect start for reading Spider-Man.
Do you need to read the sequel comic books to enjoy this?
The immediate sequels (Marvel Team-Up #3–4 (1972), Adventure into Fear (1974)) are just as weak as this story was, so I don't recommend them. However, The Amazing Spider-Man #699.1 (2003) elaborates on the backstory of Morbius, giving him some more depth.
Reading for plot points
If you are interested in research stories or vampire stories, it might be worth reading the The Amazing Spider-Man #100-102 graphic novel series for the plot points.
Should you read the issues individually?
As the story is told in a continuous narrative, the individual issues don't contain proper stories that could be enjoyed independently.
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The Amazing Spider-Man: The Six Arms Saga #1-3, graphic novel series for the Spider-Man series from Marvel Comics (1971)
image © Marvel (Disney)
Review with spoilers - The Amazing Spider-Man #100-102, graphic novel (1971)
I didn't really like the The Amazing Spider-Man #100-102 graphic novel series.
Covers
The covers of the graphic novel are okay. #100 don't say much, but they don't spoil the story. #101-102 looks interesting, but spoils the story.
Promise of the first scene
A vigilante (Spider-Man) finds criminals robbing a bank, and he stops them. From this setup, there can be any kind of story.
Execution: After the start, the story goes into many different ways, and the conclusion doesn't have anything to do with the robbery.
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The Six Arms Saga #1 - The Amazing Spider-Man #100: The Spider or the Man?
The story is really slow to begin, it feels like the writer wanted to fill an issue with the introduction. At least, by the last page, it finally gets to start. The writing (by Stan Lee) is very basic, the dialogues are weak.
As the 100th issue of the series, I feel that this one is even weaker than the others. To introduce the readers to the character and his foes, #181 does this a lot better.
The issue ends with a shocker.
Release: 1971.09.01
The cover: The cover is generic.
Rating: Weak (2- out of 3 points), Enjoyment: Weak (2- out of 3 points)
Promise of the first scene
A vigilante (Spider-Man) finds criminals robbing a bank, and he stops them. From this setup, there can be any kind of story.
Execution: The issue ends with the character changing. I don't feel this was based on the promise of the first scene.
The Six Arms Saga #2 - The Amazing Spider-Man #101: A Monster Called Morbius!
The story of the vigilante goes slightly forward, although half of the issue is dedicated to a new character, Morbius. The writing (by Roy Thomas) is better than the one in the previous issue, and the prose is a joy to read.
The issue ends with a cliffhanger / shocker.
Release: 1971.10.01
The cover: The cover is interesting, although it does spoil what will happen in this issue.
Rating: Average (2 out of 3 points), Enjoyment: Average (2 out of 3 points)
Promise of the first scene
A scientist (Peter Parker) who experimented on himself, got horrible side effects - he grew additional arms. I assume he'll try to find a cure for his condition.
Execution: I don't feel that the ending is related to the beginning.
The Six Arms Saga #3 - The Amazing Spider-Man #102: Vampire at Large!
The story finally goes forward, slowly, leading to the conclusion. There's a slight stop in the middle, telling the origin story of the vampire, and a time jump when we skip to the final battle. The writing (by Roy Thomas) is similar to issue #101.
The issue ends with a conclusion and a soft cliffhanger, leaving the story open for a sequel.
Release: 1971.11.01
The cover: The cover is interesting, although it does spoil what will happen in this issue.
Rating: Average (2 out of 3 points), Enjoyment: Average (2 out of 3 points)
Promise of the first scene
Two of his opponents try to kill the vigilante. I assume they will fight, the vigilante probably escapes.
Execution: The resolution surprised me, but I'm not sure the promise really prepared us for the conclusion.
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The Amazing Spider-Man: The Six Arms Saga #1-3, graphic novel series for the Spider-Man series from Marvel Comics (1971) image © Marvel (Disney) |
Plot summary / Synopsis
#1
A vigilante (Spider-Man) finds criminals robbing a bank, and he stops them. Then he contemplates on his life, as he doesn't find crime-fighting as much fun as he used to. Her girlfriend hates his vigilante persona, so he thinks about giving that up. He already made a serum that will remove his super-human powers, so he takes it.
As he waits for the effect to work, he remembers the important parts of his life (giving a reader a primer on the series). Then he starts dreaming about fighting his foes (the Vulture, the Lizard, the Green Goblin, Doctor Octopus, the Kingpin), then the ghost of the father of his girlfriend (Captain Stacy). The foes try to question his personality, but the ghost of the father tries to persuade him to accept his choice of being a vigilante.
Then he suddenly wakes up, and he has four more arms growing out of his torso.
#2
Now that the vigilante grew additional arms, he wants to get rid of those.
His girlfriend (Gwen Stacy) calls her to watch a movie together, but he refuses, so she won't see him in this condition. The newspaper (Daily Bugle) he works for, gives him an assignment, but he passes.
He calls a scientist (Curt Connors / the Lizard), whom he helped before, and he offers that he could hide in his summer house, that's also equipped with a laboratory he can use. When he gets to the house, his danger sense activates, although he can't see the source of it.
The source is actually a ship, that's near the shore. The captain is dead, and the crew accuses their passenger (Dr. Michael Morbius), so they all attack him, but he escapes. The crew decides that they won't go to the port until they catch him. At night, the passenger turns into a vampire, and kills the whole crew. He jumps into the sea, and on the shore, he hides in the same building where the vigilante lives now. At night, the vampire attacks the vigilante. As the vigilante has worked on the cure for days, he is tired and weak, so the vampire is able to knock him out.
The scientist arrives just in time to stop the vampire from drinking the blood of the vigilante. The scientist gets too excited, and turns into a monster (the Lizard), who also wants to kill the vigilante.
#3
The issue begins with repeating the last page of the previous issue #101, then recounting the happenings of issue #100.
The vampire and the monster start fighting over who is going to kill the vigilante. The vampire knocks out the monster, bites him, and tries to drink his blood, but the vigilante stops him. The vampire decides that he has enough, and flies out of the house to find an easier prey. The vigilante puts a tracer on him before he flies off. It takes too much time for the vampire to reach the city, it's almost dawn, so he hides in a cellar.
The mind of the monster suddenly becomes clearer, and the personality of the scientist comes back. They theorise this is because the vampire bit him. As the time pass, while the vigilante works on a cure, the monster becomes more and more angry.
Meanwhile, the vampire dreams about his origin story. A few weeks ago the vampire was a scientist in a European laboratory, soon dying from his disease. For an experiment to cure his disease, he goes on a boat trip on the sea. The experiment changes him into a vampire, and he kills his colleague. Afraid of what he has become, he jumps off from the boat, trying to kill himself. Another ship finds him, and they take him - leading to the events we've seen in the previous issue.
The vigilante and the monster are cruising the city, trying to find the vampire. Together, they knock out the vampire. They take his blood, mix it to the serum they've prepared. The monster injects it in himself, turning him back to human. The vampire suddenly awakes, and takes the other dose of the serum. The vigilante chases him, and takes the serum back, as the vampire falls into the river.
They inject the serum into the vigilante, that instantly removes the extra arms. They wonder if the vampire died in the water.
The setting
Contemporary fantasy Earth, probably 1971.
There are super-powered people, magic and aliens in this world.
The Amazing Spider-Man: The Six Arms Saga #1-3, graphic novel series for the Spider-Man series from Marvel Comics (1971) image © Marvel (Disney) |
Plot points of interests
The were some interesting elements to the setting and characters.
Characters
Dr. Curt Connors / the Lizard: He is a friend of Peter Parker, and an ally of Spider-Man. He turns into the Lizard when he is afraid or he is too excited. The Lizard considers Spider-Man his enemy.
Gwen Stacy: The girlfriend of Peter Parker. She thinks that Spider-Man killed her father.
Harry Osborn: The friend and room-mate of Peter Parker. He is ill at this time.
Peter Parker / Spider-Man: He is a masked vigilante with super-human powers.
New characters
Dr. Michael Morbius: At night, he is very fast, but at daytime, he is slower, like a regular human. It seems like he has problems with his memory, or if his night self cannot access all of the memories of his day self. At night he has super-strength. He can fly. He probably won't drown in water, but he still requires air to work properly.
Originally, he had some illness, making these his last days. He had a girlfriend, Martine, and a colleague, Nikos. He tried to create blood cells electrically to help him survive.
Changes to characters
Dr. Curt Connors / the Lizard: The bite of Morbius made him less of a Lizard. First he was able to think normally, then changed into a more or less human form, although with reptile scales.
Peter Parker / Spider-Man: He makes a serum to remove his powers, but grows four additional arms instead. These arms require practice, as they mess up his balance.
Characters killed
No main characters were killed.
Technology
Spider-cure: Peter Parker created a serum that will remove his Spider-Man powers.
Anti-Spider-cure: The serum that was made with the blood of Morbius, treating both the Spider-cure for Spider-Man and the bite of Morbius for the Lizard. Later it was revealed that there was something in the blood of Morbius that made Spider-Man sick, and he had to be treated for that.
Vampire-machine: An electronic device, that uses fluids from vampire bats. The user has to take a pressure suit, and an insulation suit (that's the suit Morbius wears). The machine turns the user white, and gives them vampire powers.
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The Amazing Spider-Man: The Six Arms Saga #1-3, graphic novel series for the Spider-Man series from Marvel Comics (1971)
image © Marvel (Disney)
Analysis of the story - The Amazing Spider-Man #100-102, graphic novel (1971)
I mostly liked the story, I didn't find problems that would have prevented me from enjoying The Amazing Spider-Man #100-102.
The message of the story
"Don't do scientific or medical experiments on yourself."
The structure of the story
The scenes of the The Amazing Spider-Man #100-102 comic book are mostly played in sequence, following the same storyline of Spider-Man. There are parallel storylines, following Morbius. There are dream sequences and flashbacks.
There's no single viewpoint character.
The story has the usual arc of the dramatic structure - introduction, action, resolution. The individual issues also share this structure, making the beginnings of them redundant, if read continuously.
#1, last page | #2, first page |
The Amazing Spider-Man: The Six Arms Saga #1-3, graphic novel series for the Spider-Man series from Marvel Comics (1971) image © Marvel (Disney) |
#2, last page | #3, first page | #3, second page |
The Amazing Spider-Man: The Six Arms Saga #1-3, graphic novel series for the Spider-Man series from Marvel Comics (1971) image © Marvel (Disney) |
Things I liked
Problematic elements
#100
Spider-Man giving up to have a normal life: This was already the plot of issue #50, by the same writer, Stan Lee.
Taking the serum: This is so sudden, it's not fitting the scientist in him. He should have consulted Curt Connors or even Reed Richards before using it on himself. It would have been more believable if there were some urgency, or he would have been in a very conflicted state of mind.
The dream sequence: It's only there to show us some of the foes of Spider-Man, but it's not very interesting, and there's no tension, as it's just a dream.
The story: The whole issue feels like it's a filler. The beginning bank robbing scene lacks tension, it's a routine job for Spider-Man. Then we get a couple of pages of monologue contemplating about losing his powers, leading to a still sudden decision to drink the potion. Then a long and unnecessary dream scene, finally leading to the last page where finally something happens.
#101
Finding the house: The fact that Morbius happens to hide in the same house Spider-Man lives, is a forced coincidence.
Unanswered questions
- Did Morbius die in the end? (Update: No, he survived.)
- Will there be any side effect of using a serum based on the blood of Morbius? (Update: Yes, in a later issue, there will be.)
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Possibilities of improvement
#100
- Probably cut the bank robbery scene: It doesn't add to the story. Or change the dialogue that would inspire Spider-Man to quit his vigilante life.
- Cut the foes from his dream: It doesn't add to the story.
#101
- The first page: If the story is collected with the previous issue, you might cut the first page, because it just repeats the events of the last page of #100.
- The house: Add some dialogue that Morbius felt some unusual power emanating from the house, that's why he was compelled to go there.
How it could have been better?
I feel that it was not a good choice to mix the six-arm story and the vampire story.
It would have been fun to watch Spider-Man fighting against his regular opponents while trying to get used to his arms, as he would go around the city, contacting his allies, and collecting materials to work on reversing his condition.
This would have given a proper focus on Morbius, fighting the regular Spider-Man.
Also, the story of Spider-Man experimenting on himself is just the same story as Morbius experimenting on himself. It's not the most efficient to show these side by side.
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How does it compare to the other works of the creators?
From the writer of #100 (Stan Lee), I've read some good stories. This was low even for him.
From the writer of #101-102 (Roy Thomas), I've read plenty of stories, and I liked most of them. This one didn't make much sense, but at least the prose was solid.
From the illustrator (Gil Kane), I've read many comics that I liked. The art was also fine in this story.
How does it compare to the other comic books in the series?
There were plenty of more interesting storylines in the Spider-Man comics, even in the same era.
How does it compare to other adaptations of the same story?
As I recall, the animated series made the story more fun. It also used the What If... ? version of this storyline.
The Morbius (2022) movie is a less interesting, but live action take on the origin of Morbius. There's no Spider-Man or Lizard in it, nor any kind of horror or tension.
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Collections
Essential Amazing Spider-Man Vol. 5 (2002)
Marvel Masterworks: The Amazing Spider-Man Vol. 11 (2009)
Behind the scenes
Thoughts about the reviews of others
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The Amazing Spider-Man: The Six Arms Saga #1-3, graphic novel series for the Spider-Man series from Marvel Comics (1971)
image © Marvel (Disney)
Uses for the comic book - The Amazing Spider-Man #100-102, graphic novel (1971)
Plot
- A super-powered human wants to get rid of his powers.
- This leads to undesired side-effects and consequences.
- A scientist wants to get rid of his disease.
- This leads to undesired side-effects and consequences.
Scenes
- The scene when Morbius sits into the experimental machine, could be used to depict any kind of experiment.
Designs
Scenario ideas - Role-playing game scenario ideas
Scenario ideas - Wargame scenario ideas
Stop the criminals: There are criminals, trying to escape. The attacker is a vigilante, trying to stop the criminals. The players set up the playing area together. The players choose their own units. The vigilante has to choose between a single, very strong unit, or more, less powerful ones. The criminals set up their models in the middle of the playing area. The vigilante sets up their models on the edges of the playing area. After N turns, start to roll a d6 for the local peacekeepers to arrive. On a 1, set up a unit of peacekeepers on the edge of the playing area. They can have vehicles or mounts to use. They are controlled automatically, and they are trying to capture both the criminals and the vigilantes. If a model shoots at them, they are allowed to shoot back, but otherwise they have to use non-lethal methods. The criminals win, if at least half of them escape from the playing area. The vigilantes win if they capture or kill the criminals, then all of them leaves the playing area. The peacekeepers win if they prevent the criminals and the vigilantes from escaping.
Risky ally: There are two sides fighting. A third side enters the battle, helping the defender. The third side is controlled automatically. However, there's a trigger that can be reached, when the third side changes allegiance. The trigger can be an unsuccessful Morale test, or a number of wounds accumulated, or anything the players can come up with. The player may even come up with some negotiation tests, bargaining with the third side. The effect (d6):
1-2: The third player starts attacking both sides. This is temporary, and can be changed.
3: The third player starts attacking both sides. This is permanent, and sticks until the end of the scenario.
4-5: The third player start attacking the side it previously helped. If it was attacking both sides, randomly choose a side to attack. This is temporary, and can be changed.
6: The third player start attacking the side it previously helped. If it was attacking both sides, randomly choose a side to attack. This is permanent, and sticks until the end of the scenario.
Special operations: The special operatives want to do something special with the target person. After setup and deployment, the special operative side chooses a leader model from the target side. If they don't have leaders, choose any model. The special operatives have to subdue that target person. Either by winning a close combat against the model, and capture him, or attacking with multiple models, and making at least two close combat successes to hold the target person. Then, one of the operatives has to spend an action. After this, they can retreat. The special operatives win if they complete this action, and more than half of their models survive. The target side wins if they prevent this action, and complete their own objective.
Possible actions: taking a blood sample, cutting hair and nails, injecting with a serum, remove some identification device, collect biometric identification data, remove the mask / helmet to identify the person, branding the face as revenge
Miniatures - 1/50-1/60 (28-32mm scale)
Civilians: Human-sized (S3) modern (advanced) human female / male civilian.
Morbius: Human-sized (S3) modern fighter, with no weapons.
Spider-Man with six hands: Human-sized (S3) fighter with six hands, and no weapons.
The Lizard: Human-sized (S3) reptilian humanoid in a lab coat.
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Similar stories - The Amazing Spider-Man #100-102, graphic novel (1971)
Novels like The Amazing Spider-Man: The Six Arms Saga
Robert Louis Stevenson: Strange Case of Dr Jekyll and Mr Hyde (1886): In a then contemporary setting, a researcher experiments on himself, changing him into a monster (a violent brute).
Graphic novels like The Amazing Spider-Man: The Six Arms Saga
What If? #42: What If Spider-Man had Kept his Six Arms? (Marvel, 1992): Another take on the story, now, without Morbius.
Movies like The Amazing Spider-Man: The Six Arms Saga
Morbius (2022): In a contemporary fantasy setting, a researcher (Morbius) experiments on himself, changing him into a monster (a living vampire). This movie is probably less fun than the original comics.
The Fly (1986): In a contemporary setting, a researcher experiments on himself, changing him into a monster (a human / fly hybrid). This is a lot better story, but it's straight horror.
TV series & episodes like The Amazing Spider-Man: The Six Arms Saga
Spider-Man: The Animated Series: Season 2: 6-10 - Neogenic Nightmare (1995-1996): In a contemporary fantasy setting, a mutant (Spider-Man) is mutated further, becoming a monster. He is captured and changed back to his normal form. Also, a researcher (Morbius) experiments on himself, changing him into a monster (a living vampire). It was a while ago when I've seen this, but as far as I remember, this series was more fun than the Six Arms Saga graphic novels.
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Frequently asked questions - The Amazing Spider-Man #100-102, graphic novel (1971)
Is the The Amazing Spider-Man #100-102 comic book based on a book or a movie?
No, The Amazing Spider-Man #100-102 is not based on either books, comics or movies.
Is the The Amazing Spider-Man #100-102 comic book a remake or reboot?
No, the The Amazing Spider-Man #100-102 comic book is neither a remake nor a reboot.
How did Spider-Man get 6 arms? When did Spider-Man get 6 arms? Why did Spider-Man mutate?
In The Amazing Spider-Man #100, being in a low point of his life, Spider-Man tried to get rid of his powers by drinking an experimental serum. It didn't work, and made him more spider-like.
Where can I read The Amazing Spider-Man #100-102 online?
As of 2022.04.04, The Amazing Spider-Man #100-102 is available on Marvel Unlimited.
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Resources - The Amazing Spider-Man #100-102, graphic novel (1971)
Official
Marvel Comics: The Amazing Spider-Man (1963) #100: Official article.
Marvel Comics: The Amazing Spider-Man (1963) #101: Official article.
Marvel Comics: The Amazing Spider-Man (1963) #102: Official article.
Information
Comicvine: Six Arms Saga: Database article.
WikiPedia: The Six Arms Saga: Database article.
Creation
: Concept art article.¤
Reviews with no spoilers - The Amazing Spider-Man #100-102 comic book (1971)
Vince Ostrowski (for Multiversity Comics): Friday Recommendation: Amazing Spider-Man: The Six Arms Saga: Review articleabout the The Amazing Spider-Man #100-102 comic book with minor spoilers.
Reviews with spoilers - The Amazing Spider-Man #100-102 comic book (1971)
Ekko (for Earth's Mightiest Blog): AMAZING SPIDER-MAN #100-102 (1st Morbius): Review article of the The Amazing Spider-Man #100-102 graphic novel, with spoilers. Includes a plot summary.
Analysis - The Amazing Spider-Man #100-102 graphic novel (1971)
: Analysis video, explaining the finale of The Amazing Spider-Man #100-102.¤
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Buying the product - The Amazing Spider-Man #100-102, graphic novel (1971)
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Have you read the The Amazing Spider-Man: The Six Arms Saga comic books for the Spider-Man series from Marvel Comics? How do you like the graphic novel? Would you recommend it to others? Do you know reviews or resources you'd like to add? What further thoughts do you have about it? Tell your opinion in the comments!
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