Wargame system: Alkony Wargame system
Gameplay narrative: Alkony gameplay narrative - Bartertown gameplay narrative, Setting: Alkony universe - Bartertown
Using the Alkony Wargame, an orc legionary of the Golden Legion clashed with a Sektur mercenary team called Swords of Garak in the alleys of Bartertown, which was interrupted by the cannibal rogue gang of Scrimpy Yagul. This is the recollection of the events that happened that night.
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Showdown in Bartertown #5
A Sektur mercenary band, called the Swords of Garak started a showdown against the Orcs of the Golden Legion. After successfully catching an orc legionary in the alleyways of Bartertown, and taking another hostage, they succesfully caught Targrud, the Gruff, and captured the escaped orc again, losing only one soldier in the battles. When the mercenaries scouted the area for another orc legionary, the rogue gang of Scrimpy Yagul hit them to avenge their previous grievances.
Terrain rules: Because the event happens at night, the light zones show areas that are lit by torches, providing a clear line of sight. Targets in the shadow zones can be targeted with a subtraction. The walls printed on the scenery count as fences, which provide cover but can be climbed over. The walls of buildings cannot be climbed, but they can be climbed via the ladders on their side.
Groups
Golden Legion: 1x orc legionary, in full plate armour, with two-handed weapon and shield. The shield doesn't show up on the miniature as accessory, but the forearm guard has a shield-like design that lends itselft to be used as a shield.
Scrimpy Yagul's gang: 1x rogue leader with sword and bow, 2x rogue lieutenant with sword and bow, 8x rogue with dagger and sling. The rogue leader has a crossbow, but we used it with bow rules, because the gangs of Bartertown don't use crossbows. The lieutenants have a bow, that doesn't show up on the figures. The shields of the sub-leaders are the skeletons in their hands. The rogue figures don't have slings, but they do have them. The rogue lieutenants and the rogues look like cannibal cultists, but we used them with the human rogues rules.
Swords of Garak: 1x soldier leader in armour, with sword and shield, 4x veteran soldier in armour, with sword and shield.
Alkony Wargame system: During the setup, the Initiative was won by the Golden Legion, and the legionary started alongside a ramp, so he can climb to the rooftop, and be able to shoot his sling down the alleyways or those climbing the roof. Next up was the rogue gang, who stood on the opposite side, with the plan to force their outnumbered opponents into a crossfire. The mercenary band was the last, the player could choose from the middle parts of the two sides of the playing field, and he chose the side where the whole band could fit side by side.
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At the Golden Legion's lodgings, it was noticeable that many were late for their departures. For a while, Ruddy Gorrun, the leader of the Legion, had chosen Kandar, the Crafty Tusker to look into the matter. Cursing the alleyways, he noticed a Sektur company carrying an orc-sized prisoner with him. He began following them to find their hiding place, but the mercenaries soon uncovered them. The prisoner was hidden and tried to catch Kandar as well. As the orc prepared for the battle, he noticed a cannibal gang approaching. As the cannibals lined up behind a fence and pulled their bows out, Kandar thought it was time to pull out his own weapon and run up a plank to the top of the nearest house to kill everyone in his path.
A squad of rogues, led by Squinty Shaxa, begins to run towards the legionary to encircle it.
Timor, the Scarred decided to split his team in two. He left two warriors behind to deal with the rogues, and with the other two headed for the legionary. Meanwhile, they turned their backs on the villains.
Timor had previously seen how ineffective the slings had been, so he was surprised when both the Commander and the Commander's bow were used, forcing them into cover.
Alkony Wargame system: Shots from the flank or rear count as double hits, and shields cannot be used against these attacks.
The other two mercenaries stepped out of the corner and stormed the rogues. Although the savages were outnumbered, the two mercenaries gathered their courage, hoping that their better equipment would make them successful.
Alkony Wargame system: Before the attack, a Moral challenge must be thrown, and although there were more than twice as many, mercenary equipment is better than that of the savage, it evened out the trial target. However, luck has passed.
Seeing the mercenaries approaching, the rogues were trying to back away, but they were nowhere near. While backing, they try to sling mercenaries, but fail to stop them. The mercenaries' strikes made the three cannibals incapable of fighting. Yagul screamed at the rogues in vain to get themselves together, they were more concerned with saving their own lives.
Yagul, with his remaining men, tried to attack the two mercenaries, but this eventually turned into a backlash, urging each other to rest assuredly. As they started to retreat, the mercenaries reached out to them, and Humpy Jix, the team leader, also fell.
The squad led by Timor retreated to the side of the house and emerged after the downpour to dust themselves off. They were about to congratulate themselves on surviving the attack when a hammer from the top of the house knocked out one of the mercenaries.
While the mercenaries were occupied with the rogues, the legionary approached them on the roof of the house and stood until his weapon reached them.
Alkony Wargame system: An attacking unit should take a Morale test before the attack. However, since his target cannot attack him due to his high position, the legionary does not have to roll.
The rogue team led by Squinty Shaxa is enthusiastically ran on the roof to overpower the legionary with their overpower.
The mercenaries attacked Yagul again, and the rogues backed down again, firing shots at their attackers. Yagul was also surprised to find that the arrow he shot blindly, penetrated the mercenary who fell to the ground. The other one, despite losing his companion, was not terrified, he continues to persecute the rogues.
The legionary left the mercenaries there and quickly got to the ramp so that he can take the rogues one by one. The rogues started to proceed, but they couldn't run because the plank is a precarious terrain.
Shaxa's rogue squad was so attentive to the legion that they forgot the mercenaries beside them. The mercenaries launched a raid against the rogues in the driveway. Since the rogues saw only two of them attacking them, they did not run away, and bravely accepted the attack. The end of this was that Shaxa was left alone, and the others fluttered off the plank, shattering themselves. Three of the cannibals died instantly.
The mercenary stormed the rogue leader, who was no longer terrified of the lone warrior, but was set off on counterattack. At the end of the strike, the mercenary became uncertain at first, then unable to fight.
The legionary attacked Shaxa. Shaxa became terrified and started to run. During the rush, he didn't even realize that his path led past two armed Sekturs who ran into his sword and collapsed.
The mercenaries climbed the driveway while the legionnaire slipped them unsuccessfully. Yagul also caught up and climbed the ladder on the side of the house with his last man.
The mercenary rush ended with Timor, the Scarred being blown away from the rooftop after a blow.
The orc legionary exploited his lack of contact with the surviving mercenary and made his way to the ruthless leader. This made the rogues scared to start a panic-like escape and tried to climb down the ladder. As the rogues turned their backs, the Legion killed them with one blow. They were both dead by the time their bodies fell to the ground.
The mercenary rushed over to the Legion while standing with his back. He knew this is his only and last chance to win. But he fouled the attack, and didn't even get hit.
[According to the rules, the mercenary would not have had a chance to attack the legionary. The legionary would count as outnumbering and overpowering the mercenary, but the Golden Legion player resigned from the mercenary's Moral test, saying that anger is heating up as the mercenary remaining on his feet. Then it turned out that the mercenary was missing 1 cm to reach the legionary. The Legion player also agreed to push his character so much further, as he knew the game would end here in one turn, either way, and was brave enough not to bother if the mercenary could defeat him. In any case, even with these concessions, the mercenary's attack still failed.]
Because the mercenary's cry for battle was quite striking, Kandar turned and helped the Sektur's momentum with his hammer. The mercenary was only helpless by the blow, but he was dead when he fell from the roof.
Kandar then set out to find someone who was injured but could still speak to find out what was going on.
Aftermath
The Sektur mercenary was severely defeated.
- Timor, the Scarred, their leader, escaped due to his severe injuries, hiding in the heaps of garbage in the alley, where he fainted. Raider elf was found by slave traders and sold beyond the Shieldpile to a fortress village worker. By the time he was released, he had been sacrificed for the days of the warrior.
- The mercenary knocked out of the legionary's surprise surrendered to the legionary, who took her for questioning.
- The mercenary shot by Yagul surrendered to Yagul, who entrusted one of the cultists to bandage and hide the prisoner until he returned. But Yagul didn't come back ...
- The mercenary Yagul cut off survived the injury and escaped, but no more was found.
- The mercenary Kandar knocked off the roof died.
Scrimpy Yagul's gang was practically destroyed.
- Humpy Jix, who was first knocked out by mercenaries, instantly died a monster.
- Squinty Shaxa, a loser at the driveway, surrendered to Kandar and was captured by the Golden Legion.
- Scrimpy Yagul, the leader, received a fatal injury from the orc and crashed off the roof to make sure he didn't rise again.
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Evaluation of the game
Golden Legion: I still consider my plan to be good, but I should have been smarter. When I stormed into the rogues, we had already taken the rude losses when I noticed that I was turning my back on the mercenaries. I was a little scared, but at the same time, I was hoping that some backstroke would just stick with the legionnaire. I was right about that, but it didn't take much consolation that the shaky legionary was finally knocked out by the rogues. I felt that the Legionnaire was invulnerable, but if surrounded, there was a chance that he would become incapacitated.
I still haven't used bridges and planks, I have to work on it a bit to get used to it.
Scrimpy Yagul's gang: It was an interesting game, until the end I didn't really know what could come out of it. Throughout the game, I only reacted to the others' steps, and next time I try to better shape the events.
A typical example is that losing a player's morale causes his team to lose. There was still a small chance that some of the moral tests would succeed, and that the slut rogues would achieve something against the mercenaries. Even so, seeing that half of the team of ten fell out and the rest were throwing down the failed rehearsals, I gave up the fight. With a common attack, the savage leader could coordinate the other three savages, but even backward, the leader could give instructions.
Swords of Garak: It was a good battle, but I was fortunate enough to have the legionary crushed among the rogues, and managed to tie the rogues' firepower so that no one fired on my mercenaries. I was lucky that the rogues split up and that the Legionnaire was storming into the rogues with his back so we could knock him out. The fact that the rogues gave the legionary a grace is no problem as long as the one who stays in the game gets the victory. The rogues couldn't get themselves together, so they managed to win.
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Models used in the game
Golden Legion orc with two-handed heavy weapon Retributor with Lightning Hammer #6 figure, for the Stormcast Eternals of Warhammer: Age of Sigmar, from Games Workshop company. The figure was painted by Csete László. |
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Swords of Garak, Sektur soldiers Empire Soldier with sword and shield figure, for the Warhammer range, from Games Workshop company. |
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The gang of Scrimpy Yagul The rogue leader is a dark elf with a crossbow, for the Warhammer range, from Games Workshop company. The rogue lieutenants are ghouls, with a skeleton in hand, for the Warhammer range, from Games Workshop company. The figures were painted by Csete László. The rogues are ghouls, for the Warhammer range, from Games Workshop company. The figures were painted by Csete László. |
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Cardboard scenery Massive Darkness Base Set game tiles from CoolMiniOrNot company. |
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Buildings: Buildings made for Bartertown. Some of them are products of Nexus Studio, the rest was scratch built by Takács György (Kadmon). |
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Original article (Hungarian): Alkony taktikai játék - Ork légiós ellen sektur zsoldosok és kannibál zsiványok - Leszámolás a Bazárvárosban #5 - Alkony játék narratíva (2019.08.04)
Translation: Google Translate (Google Translate website)
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How do you like the Alkony Skirmish gameplay narrative story set in Bartertown? Did I miss something interesting? Do you have any question about the game? Tell us in the comments!
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