Wargame system: Alkony Wargame system
Using the Alkony Wargame, an orc legionary of the Golden Legion clashed with a Sektur mercenary team called Swords of Garak in the alleys of Bartertown, which was interrupted by the cannibal rogue gang of Scrimpy Yagul. This is the recollection of the events that happened that night.
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Showdown in Bartertown #4
A Sektur mercenary band, called the Swords of Garak started a showdown against the Orcs of the Golden Legion. After successfully catching an orc legionary in the alleyways of Bartertown, and taking another hostage, they succesfully caught Targrud, the Gruff, without losing a single person. Targrud, however, took advantage of being ignored for a moment and began to flee. Due to the loud noises, a gang of cannibal rogues, hiding in the barrens also appeared.
Terrain rules: Because the event happens at night, the light zones show areas that are lit by torches, providing a clear line of sight. Targets in the shadow zones can be targeted with a subtraction. The walls printed on the scenery count as fences, which provide cover but can be climbed over. The walls of buildings cannot be climbed, but they can be climbed via the ladders on their side.
Swords of Garak: 1x soldier leader in armour, with sword and shield, 4x veteran soldier in armour, with sword and shield
Golden Legion: 1x orc legionary, in full plate armour, with two-handed weapon and shield. The shield doesn't show up on the miniature as accessory, but the forearm guard has a shield-like design that lends itselft to be used as a shield.
Scrimpy Yagul's gang: 1x rogue leader with sword and bow, 2x rogue lieutenant with sword and bow, 8x rogue with dagger and sling. The rogue leader has a crossbow, but we used it with bow rules, because the gangs of Bartertown don't use crossbows. The lieutenants have a bow, that doesn't show up on the figures. The shields of the sub-leaders are the skeletons in their hands. The rogue figures don't have slings, but they do have them. The rogue lieutenants and the rogues look like cannibal cultists, but we used them with the human rogues rules.
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In vain he fought heroically, Targrud, the Gruff remaining below in his drunken battle, just as the Sektur mercenaries attacked him. The mercenaries were standing over the snorting orc legionary as they noticed the noise of approaching footsteps. Because they were sure the orc was dead from his injuries, he was not tied up. The mercenaries lurking around the mercenaries, whose leader, Scrimpy Yagul, asked for some of the loot that the mercenaries had dropped on his territory. Since the mercenaries had no wage to pay, the haggling delayed and the orc came to their feet. He picked up his nearby gun and started running. The mercenaries followed. After a few houses, the orc legionary also realized that he would not be able to outdo his pursuers, so he turned to face them. The rogues also embraced them and tried to encircle both sides to capture them.
Although the original threat to the orc were the mercenaries, he stood beside the driveway because he planned to defeat the mercenaries by maneuvering on rooftops. However, when he heard the rapists approaching, he decided that the rogues were less of a hindrance to him, but they could be confusing in their fight with mercenaries. Therefore, at the ground level, he rushed toward the rogues.
The mercenaries led by Timor, the Scarred saw only the orc running in another direction, so they started at full speed. Their plan was still to seize the orc, and the criminals would be cared for if they wanted to stop them.
Scrimpy Yagul's voice was loud, but he wasn't sure what to do. You only have a chance against a legionnaire if all his men attack him together. However, for that to happen, the team would have to be on top of the houses so that they could shoot the legionary without being able to shoot through them. They would have a better chance if the mercenaries went to him, and then they would find out what they could do with the legionnaire.
Alkony Wargame system: At the beginning of the game, you decide who will start by deciding on a midfield choice. The legionary won the roll so he could put his figure wherever he wanted (at the driveway). The second was the mercenary team, they could be located anywhere on the opposite side. The rogues remained third, who had to choose the side that was farther away from the other two sides' placed figures and begin in the middle of that side.
The mercenaries running after the orc, facing one corner, were confronted by a gang of savages waiting for them. Timo, the Scarred quickly realized and shouted to the right! So that the opponent could not surprise them with his attack.
Alkony Wargame system: Although the unit can move in any direction after a normal paced movement, it only runs in the running direction. However, using 1 point Command, you can change direction even after running. The commander is a member of the unit, so his Commander would have worn out anyway by completing the action.
Scrimpy Yagul, the rogue leader, headed for the ladder to see his teams from above.
Alkony Wargame system: The commander must see his teams to use Command abilities. In the alley maze, it is useful to have a commander above, so it can have a greater impact on the outcome of the battle.
At the end of the alley, the orc legionary at the end of the alley had tied the rogues' hands enough to do what they could. The more distant cannibals positioned themselves to look at the legionary and shoot at him. Shots, of course, fluttered out of the legionary's armor. In spite of howling of Squinty Shaxa, the rogue lieutenant, screaming at the slingers to target more precisely, he had little effect.
Those who were closer to the legionary targeted mercenaries who emerged from the other corner, but they also withstood the rock dust.
Alkony Wargame system: The rogues have no training skills, so only those who can directly see the target can shoot, not the second line.
The legionary storms the rogues. They immediately ran away, but their companions behind them prevented them from running. The orc legionary caught up with them with fierce footsteps and immediately killed them.
A team of mercenaries approached the legionary fighting the rogues to storm them as soon as they could.
One of the brutal squads, led by Squinty Shaxa, set off to bypass the building and get behind the mercenaries.
The legionary continued the rampage, again taking two casualties.
The mercenaries waited for the legionary to be engaged in a fight with the savages and then charged him from behind. As they knocked on their armor with their swords, Targrud, the Gruff almost came to his surprise.
Taking advantage of the fact that they were distracted by the attacks, the savage squad mated the legionnaire and the mercenaries. The shots did not hurt the legionary, but one of the mercenaries was hit by a bullet in the head that rendered him incapacitated.
The rogue sub-commander, A'bej, standing beside the orc also attacked the legionary, but in spite of his ability to cut through the armor, the orc could withstand its toughness.
Yagul, the captain of the rogues, tensed his bow and the arrow pierced his legion's blood. That injury was enough to make the legionary unconscious.
The savages were not long overdue for their success, because Timor, the Scarred led his remaining mercenaries against A'bej, who had fallen to the ground as a result of the Sektur strikes.
Yagul's bow struck one of the mercenaries, though he did not become incapacitated.
Shaxa split the brute squad and ran with one of his companions to bypass the mercenaries, leaving three slings to shoot the Sektur squad.
The mercenaries stepped under the ladder with the intention of either climbing up to the leader or storming the slings at the end of the alley.
The rogues standing around the corner descend upon them in vain, and the mercenaries get away unharmed.
The mercenaries headed up the ladder and the aggressive assailant backed away, leading the mercenaries to the roof.
The rogues left without a leader continued to sling, with no result.
While fleeing, the villainous leader in vain shoots his attackers with a bow, none of his shots are found.
Shaxa managed to get around the block, but in spite of instructing his subordinate to attack the mercenaries in the alley, the brute had no idea to attack the apparently better-equipped mercenaries.
The sling shots bounced off the mercenary's armor.
Scrimpy Yagul decided not to push the fight any further, instead running away to gather the escaping men and later take revenge on the intruders.
Aftermath: Although Targrud, the Gruff survived his injuries and survived the captivity of the Sekturs, but he decided to leave the Golden Legion and choose some less dangerous occupation.
A'bej, the Brisk died during the battle. Of the other four losses, one had already died in combat, two of the other three had been captured by the Sekturs, one with serious injuries, and the third escaped without being seen by his companions.
The incapacitated Sektur suffered a serious injury to a mercenary, after which he would have to recover for a long time.
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Evaluation of the game
Golden Legion: I still consider my plan to be good, but I should have been smarter. When I stormed into the rogues, we had already taken the rude losses when I noticed that I was turning my back on the mercenaries. I was a little scared, but at the same time, I was hoping that some backstroke would just stick with the legionnaire. I was right about that, but it didn't take much consolation that the shaky legionary was finally knocked out by the rogues. I felt that the Legionnaire was invulnerable, but if surrounded, there was a chance that he would become incapacitated.
I still haven't used bridges and planks, I have to work on it a bit to get used to it.
Scrimpy Yagul's gang: It was an interesting game, until the end I didn't really know what could come out of it. Throughout the game, I only reacted to the others' steps, and next time I try to better shape the events.
A typical example is that losing a player's morale causes his team to lose. There was still a small chance that some of the moral tests would succeed, and that the slut rogues would achieve something against the mercenaries. Even so, seeing that half of the team of ten fell out and the rest were throwing down the failed rehearsals, I gave up the fight. With a common attack, the savage leader could coordinate the other three savages, but even backward, the leader could give instructions.
Swords of Garak: It was a good battle, but I was fortunate enough to have the legionary crushed among the rogues, and managed to tie the rogues' firepower so that no one fired on my mercenaries. I was lucky that the rogues split up and that the Legionnaire was storming into the rogues with his back so we could knock him out. The fact that the rogues gave the legionary a grace is no problem as long as the one who stays in the game gets the victory. The rogues couldn't get themselves together, so they managed to win.
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Models used in the game
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Original article (Hungarian): Alkony taktikai játék - Ork légiós ellen sektur zsoldosok és kannibál zsiványok - Leszámolás a Bazárvárosban #4 - Alkony játék narratíva (2019.08.04)
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How do you like the Alkony Skirmish gameplay narrative story set in Bartertown? Did I miss something interesting? Do you have any question about the game? Tell us in the comments!