Alkony Wargame - Movement - Landmark-based movement
I've collected the basics of landmark-based movement for the Alkony skirmish wargame.
Keywords
Model: The physical representation of an actor (humanoid, creature, vehicle, terrain) in the game.
Unit: One or more models that act together.
- Members of the unit: The models that belong to the same unit.
Playing field: The place where you play the game. The playing field is divided into irregular shaped areas by an invisible grid, defined by landmarks.
Landmark: Terrain features of the playing field that define the borders of the areas. The specific landmarks can be found in the Movement rules.
Area: One given area of the playing field. The size and shape of the area is defined by the landmarks.
- Adjacent area: One of the areas that can be reached from a given area.
- Border of the area: The boundaries of a given area. The area inside of the border belongs to the area. The area outside of the border belongs to the adjacent area.
- Edge of the area: The inside of the border of a given area. It runs a couple of centimeters into the area, so a unit moved there has a place to fit the models, but it never reaches the other side of the area.
- Next area: The adjacent area that is the destination of a movement.
- Previous area: The adjacent area that was used to enter a given area.
Speed: The distance a unit covers in one activation.
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Movement
Landmark-based movement
If you use landmark-based movement, you have a choice of the following movement possibilities with a Speed of 1:
- You can readjust the location and direction of the unit within a given area.
- You can enter the edge of an adjacent location from the given location. If you cannot fit the whole unit when you enter the edge of a location, without reaching the other side, the models that can’t fit remain in the previous location.
- If the unit is in front of the border of the adjacent location, a move can take it to the border of the next location.
Areas
When you use landmark-based movement, a unit can move from one area to another area, instead of a set movement distance. These area are not marked on the playing field, but are determined by the landmarks.
Moving in the open: The area begins where the moving model enters the open field. Where a model reaches a landmark that provides something to hide behind, to get into cover, it is already in the next area.
Hover your pointer over the image to see the borders of the area!
Moving in cover: The area starts where the moving model is in cover, and where it comes out of the cover, and it has to look around for orientation, it is already in the next area. For example, it goes over the corner of a house, leaves a scrub or tree, crosses a door.
Hover your pointer over the image to see the borders of the area!
If there is an enclosed area nearby, where there can’t be any opponents, the covering landmarks do not count as new area.
Hover your pointer over the image to see the borders of the area!
Bottleneck: The area begins where the figure visibly moves onto a new terrain, where the members of the unit cannot stand next to each other. For example, the beginning of a bridge or stairs.
Hover your pointer over the image to see the borders of the area!
Level difference: The area begins where the figure moves up or down due to the difference in level, and it ends where the next level is reached. Level difference can be found on a hill, cliff or building.
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Do you like the rules of Alkony for landmark-based movement? Do you have questions? Tell your opinion in the comments!
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