are collected from the works of famous artists.
Images are pictures from the works of the Alkony Workshop.
The sketches are usually done by myself (Kadmon). The latter are closer to my ideas but the former are nicer.
There are 4 major races on the world of Alkony: dwarves, elves, humans and orcs, but several less numerous races exist.
Dwarves are a about 3-4' short and divided into 5 nations. They are usually sturdy and enduring, most of them are fierce warriors or sneaky thieves. They are a long-time inhabitants of the world even the first elven legends mention them. They worship strange, ancient spirits and even more alien demons.
Dallers are the tribal barbarians of the Eastern Mountain. They are usually hired as mercenaries by the surrounding nations.
Kaa-rans are a mysterious nation of underground dwarves. Not much is known of them but they possess dark magical abilities.
Lannors are the so-called Golden Dwarves of the mountains at the South Ocean. They are xenophobic and usually kill everyone who dares to cross their borders.
Shograts are the lizard-riding marauders of the Rowlind Plains and beyond. They have terrifying mutations that they think are the gift of the spirits of the land.
Elves are the shapers of the magic of nature. A long time ago, before the Cataclysm came, they ruled over the world and they brought the wisdom of sciences and magic to the people. They believe in the forces of nature. Elves are divided into 7 nations:
Aarions are an ancient and graceful race of shapechangers but now they have to hide since after the Cataclysm lots of them were burned as witches. (ref image1)
Blood Elves are the survivors of the Cataclysm who maintained the life-force of their groves and shrines through the blood of sacrificed humans and even elves. They are considered insane by the other races.
Dalranns were an outcast nation in the past, but now they take revenge on the world. These ebony skinned elves are ruthless pirates and fierce mercanaries, plundering the shoreline of the Northern Ocean and the Inner Sea. (ref image1)
Dark Elves were banned by the Elven Empire for learning unholy knowledge from the demon worhipper theldarin during the Battles of the Cataclysm. Dark elves use bio-magic, twisting and transforming the shape of the living to their will. (ref image1)
Imperial Elves are the remainders of the once great nation of elves. They maintain their ancient wisdom and try to renew the destroyed world - and their dominion over it. (ref image1)
Rowlinds are a dark skinned marauders of the plains south to the Inner Sea. They live in tribal, mostly nomadic societies and prefer to take their share from the others - as they just borrow their lands from them. They think of the world as their ancient elven heritage. (ref image1, ref image2, sketch1)
Terians are merchants, traders and pirates on the shore of the faraway South Ocean. They are opportunistic and try to gain part in every society. They have established their presence on the lands of the nerellon and the Keori Empire.
Humans were a barbaric race long ago but the elves gave them their gifts and knowledge - as it is told by the storytellers. Some of their nations were destroyed by the Cataclysm or the following wars but they have established city-states throughout the plains and on the coast of the Inner Sea. There are 10 human nations:
Dolars are a peaceful nation of fishermen and farmers on the western shores of the Inner Sea. They believe in the forces of Good and Evil and their priests work for the victory of the Light. (sketch1)
Elorases are a black skinned people, living far beyond the Northern Ocean. They are the warriors of their god, for whom they fight to conquer the world. (ref image1)
Kardone is the collective name for the barbarians of the Eastern Mountains. Kar-don is the name a northern tribe - the People of the Bear. They are good huntsmen and fierce warriors.
Keoris are the inhabitants of the empire east from the mountains of the Kardone. They live in a class-based society and their economy and agriculture is based on the exchange of goods and special grains with the terian elves. (sketch1)
Nerellons live on the coast of the Southern Ocean in peace with the terians who have taken some kind of ruling position on them.
Refallases are an isolated nation in the mountains by the shoreline of the Southern Ocean. They are very civilised and their culture is based on the rules of chivalry.
Sekturs are the denizens of their warring states ruled by princes and warlords. They are warlike and often conquer or raze nearby villages. They prefer to organize themselves in knightly orders (ref image1, sketch1).
Sinnars are the brown skinned nation living on the southern side of the Inner Sea. They rule city states that are famous of their trading between the lands of the dolar, kregg-dorn, the keoris and the sekturs (ref image1, ref image2, sketch1, sketch2).
Tetherises are the nomadic vagabonds of the plains. They travel in tribes or families and try to take for survival what they can. They are usually traders or herders but some tribes are known to plunder or enslave villages. (ref image1)
Yannars are a mysterious nation on the far wastern shore of the Northern Ocean. They live in the deserts and plains, in en empire ruled by wizards and diabolist priests. Their traders have established connection with the people of the Inner Sea about a hundred year ago.
Orcs were a primitive race of humanoids but they rose up after the Cataclysm on the remains of the knowledge they've collected as the slaves of the theldarin and mercenaries of the elves. There are 4 separate orc nations.
Dorags are savage orcs who dwell in the mountains and sometimes on the Rowlind Plains. They are hired as servants, workers and mercenaries by the Kregg-dorn Empire.
Jakkars are the feared pirates of the Inner Sea. They are large brutes who just love to pick a fight with anyone. They served as part of the kregg-dorn fleet but after conquering the village that is recently known as Rejek, most of them left for making a fortune by plundering the trading lines and the ports. (ref image1)
Kregg-dorn tribes were united about 3-4 hundred years ago and they took the initiative and freed themselves from the theldarin shackles. The Kregg-dorn Empire is based upon the golden and iron mines and the knowledge of forging steel.
Y÷ders are nomadic herders who live on the arid wastes on the Norther-East coast of the Inner Sea. They barter their animals with the kregg-dorn in Gonn-Regnar and the surrounding area.
Other races dwell in the city states of the Inner Sea or live in the badlands of the Rowlind Plains. Ten of them are the most numerous.
Dhaurs are a huge, four-armed and enduring slave race used for hard works such as mining or pulling carts. They are sometimes used in armies as cover for the striking force. (ref image1)
Kho-rasses are upright crocodile-like humanoids. They are very rare and most of them are hired as soldier or bodyguard in the city states. (ref image1)
Kirtises are a strange race of savages. They worship demons and have potent magical abilities but they are cursed with ugly, sometimes even disgusting mutations and scars. (ref image1, ref image2, ref image3)
Niss tribes were once roamed the plains or lived in the forest but now some of them have settled in villages and cities. These graceful and catlike humanoids are the children of the night, as they are active all day long. (ref image1)
Quarrids are a slender human-like race. They have arrived through ships from a distant land that seems to be in war with the Eloras Empire. Their merchants bring exotic goods for the markets of the Inner Sea. (ref image1, ref image2)
Kirreshassers are a frightening race who can see into the souls of people. They use this ability for making good bargains as they are the merchants of the Inner Sea and even beyond as sometimes they sell strange goods from faraway lands. (ref image1, sketch1)
Rassets are a rat-people who live in the dirt of the cities. There are cases when they gather in packs and plunder villages or kill caravans on the plains, but most of them prefer the alleys and sewers. (ref image1)
Ssa-wisst snake-men appear very rarely but once they ruled the lands around the Inner Sea and even large portions of the Rowlind Plains before the elves defeated them long before the Cataclysm. They try to build up their ancient empire but they haven't succeeded yet. (ref image1)
Shalrises are an aristocratic race of merchants and sorcerers. They might look frightening and some fear them for their telepathic abilities, but they are usually accepted in the city states of the Inner Sea. (ref image1, sketch1)
Yadors are a small race of craftsman who live side by side with other races that can sustain them while they supply the cities with their goods. (ref mage1)
More coming soon
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