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image © Games Workshop

Warhammer 40.000 is wargame that tries to realistically simulate warfare in a high magic futuristic fantasy setting. It is produced by Games Workshop for their Warhammer 40.000 setting.

This is the system analysis of the 7th edition of the rules.

Wargame: Warhammer 40.000

Edition: Warhammer 40.000 Ed7 (2014.05.24-2017.06.17)

Successor: Warhammer 40.000 Ed8 (2017.06.17-)

Previous editions: Warhammer 40.000 Ed1 (1987-1993), Warhammer 40.000 Ed2 (1993-1998), Warhammer 40.000 Ed3 (1998-2004), Warhammer 40.000 Ed4 (2004-2008), Warhammer 40.000 Ed5 (2008-2012), Warhammer 40.000 Ed6 (2012-2014)

Setting: Warhammer 40.000

Company: Games Workshop

Designer: ?

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Players: 2 (2+ with modifications), Player abilitiess: Various, Possibly different, Units: Single miniatures grouped in squads

Turn structure: Taking turns, moving whole armies, Movement: Set distances,

Playing time: 90+ min, depending on the size of the battle, Play style: Abstract, Tries to be Realistic, Competitive, Theme: Combat, Language dependency: Rulebook, army lists, cards

Features: Competitive, Miniatures, Random effects (dice)

 

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Players

The player: Omniscient: Basically an abstract player. The player has command over every element of his army. They try to do as the player wishes. The player can see the playing field.

Player skills required:

  • Dexterity: Moving pieces. Sometimes rules require to only touch pieces you intend to use.
    • : The exact placing of the playing pieces is important.
  • Mathematics: Some games require you to calculate probabilities or add / subtract numbers.
  • Planning: In some games you only need to react. In others you have to plan ahead.

Number of players:

2: There are rules for two opposing players. This is the default for most wargames.

2+: There is support multi-player games.

Powers: Various: There are different abilities (roles) the players can choose from. There are usually force lists in these games.

Unit abilities

Various: The units of the force have various abilities. This can make them more useful in different situations.

Asymmetric: The units have different power levels. There are units that are better than other units in every situation.

Choosing units

Various: Players can choose various units to create their forces. There are 4 sub-types of this.

Choosing freely: The player can choose whatever units he wishes.

There are also rules for point-based and force organisation slots methods.

Point based: The player has a number of points to spend on units.

Force organisation slots: The player has a chart with unit types that can be filled.

Force organisation slots with points: The player has a number of points to spend, but he has to limit his choices to fill the forge organisation slots. This means you might have to spend points on units you don't need to get units you want in your force.

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Playing area

Playing area

 

 

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Sources & tutorials

WikiPedia: Warhammer 40,000: Database article.

Games Workshop: Warhammer 40,000: Official website.

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Buying the product

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Have you played the Warhammer 40.000 miniatures wargame from Games Workshop? How do you like it? Would you recommend them to others? Tell your opinion in the comments!

 

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