>

 
image © Games Workshop

Warhammer Fantasy Battles is wargame that tries to realistically simulate warfare in a high magic fantasy setting. It is produced by Games Workshop for their Warhammer Fantasy setting.

 

* * *

Wargame: Warhammer Fantasy Battles

Last edition: Warhammer Fantasy Battles Ed8 (2010-2015)

Rules: Warhammer Fantasy Battles Ed8

Previous editions: Warhammer Fantasy Battles Ed1 (1983-1984), Warhammer Fantasy Battles Ed2 (1984-1987), Warhammer Fantasy Battles Ed3 (1987-1992), Warhammer Fantasy Battles Ed4 (1992-1996), Warhammer Fantasy Battles Ed5 (1996-2000), Warhammer Fantasy Battles Ed6 (2000-2006), Warhammer Fantasy Battles Ed7 (2006-2010)

Predecessor: Reaper Ed2 (1981)

Successor wargames: Warhammer 40.000 Ed1 (1988), Warhammer: Age of Sigmar Ed1 (2015-2016-)

Setting: Warhammer Fantasy

Company: Games Workshop

Designer:

Ed1: Bryan Ansell, Richard Halliwell, Rick Priestley

Ed7: Alessio Cavatore

* * *

Players: 2 (2+ with modifications), Player abilitiess: Various, Possibly different, Units: Single miniatures grouped in squads

Turn structure: Taking turns, moving whole armies, Movement: Set distances,

Playing time: 90+ min, depending on the size of the battle, Play style: Tries to be Realistic, Competitive, Theme: Combat, Language dependency: Rulebook, army lists, cards

Features: Competitive, Miniatures, Random effects (dice)

* * *

Playing pieces

The game uses 1:56 scale (often called 28mm or 32mm scale) miniatures.

 

 

* * *

Terrain

Ed8: Added random terrain generation.

Scenarios

Ed8: Added some scenarios.

Line of sight

Ed8: Added True line of sight, so if you can draw line of sight between models in real life, they have line if sight.

 

* * *

Movement

Moving a fixed distance: If you move your unit, they walk the distance stated in their statistics.

Ed8 added random charge distance

Moving a random distrance: If your units charge, they have to roll a test (2d6 to create a bell curve) to see how far they can get. Although it's realistic, the randomness often frustrates gamers who prefer abstract rules.

The same rule was added to Warhammer 40.000 Ed6.

Measuring distances:

Ed7

Measuring distances - after declared action: You need to guess some distances, before you declare actions (artillery, charge). Then you can measure the distance to find out how effectively can you achieve your stated goal. It's realistic if you play army commanders, but can cause frustrations when you miss your goals because you were bad at guessing.

Ed8

Measuring distances - any time:

* * *

Building armies

Army structure (slots): You have an army structure you have to adhere to. There are slots you can fill with different unit types.

Ed8:

Army structure (percentage): From the amount of Army points, you have different amounts to spend on different unit types.

Units

Casualty removal: If the unit takes wounds, you have to remove miniatures from to unit as casualties. This makes the size of the units smaller after taking damage.

* * *

Changes between editions - Ed6 & Ed7

 

Changes between editions - Ed7 & Ed8

 

* * *

Sources & tutorials

Warhammer Fantasy Battle WikiPedia article

Games Workshop: Warhammer - Age of Sigmar: Official website.

 

* * *
Have you played the Warhammer Fantasy Battles miniatures wargame from Games Workshop? How do you like it? Would you recommend them to others? Tell your opinion in the comments!

 

f t g

Copyright © Kadmon 1997 - 2017 alkony.enerla.net

We use cookies to improve our website and your experience when using it. If you continue to use our site you accept the use of cookies.