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Projects of the Gaming Nexus

  • Alkony Wargame - Movement - Landmark-based movement

     

    I've collected the basics of landmark-based movement for the Alkony skirmish wargame.

  • Ragnarok Viking Warrior - 75mm scale miniature

     

    The Nexus Projects supports the crowdfunding project of Hódi Dániel (Sebitar), the caster of the Sebitar Workshop.

    Will we be there when the End Times come?

    I have been thrilled by Scandinavian folklore, especially the End Times, where all the gods and heroes meet their fate. Fascinating as it is, I always envisioned the Ragnarok, the final battle as the peak of their mythology. I tried to create dioramas about this subject in 28mm, but those didn't feel right for me - that scale lacks the detail you'd need to emphasize the grit of the warriors involved.

    As my acquaintances know my obsession of vikings and miniatures, last year a dear friend of mine sculpted a 75mm scale viking warrior in my likeness for my birthday, to start my Ragnarok collection. This year I want to travel to Norway for a research trip with my family, and to fund our travels I'd like to offer you a resin cast of the Ragnarok Viking, the first in my line of Scandinavian figures.

    Sebitar Workshop: 75mm Ragnar Lodbrok Viking Warrior Unpainted resin kit: Buy the mini from eBay.

    Visit the Ragnarok Viking - 75mm Scale Resin Miniature IndieGoGo campaign

    Hódi Dániel

  • Ragnarok Viking Warrior - The trip to Norway

     

    The Nexus Projects supports the crowdfunding project of Hódi Dániel (Sebitar), the caster of the Sebitar Workshop.

    Will we be there when the End Times come?

    I have been thrilled by Scandinavian folklore, especially the End Times, where all the gods and heroes meet their fate. Fascinating as it is, I always envisioned the Ragnarok, the final battle as the peak of their mythology. I tried to create dioramas about this subject in 28mm, but those didn't feel right for me - that scale lacks the detail you'd need to emphasize the grit of the warriors involved.

    As my acquaintances know my obsession of vikings and miniatures, last year a dear friend of mine sculpted a 75mm scale viking warrior in my likeness for my birthday, to start my Ragnarok collection. This year I want to travel to Norway for a research trip with my family, and to fund our travels I'd like to offer you a resin cast of the Ragnarok Viking, the first in my line of Scandinavian figures.

    Sebitar Workshop: 75mm Ragnar Lodbrok Viking Warrior Unpainted resin kit: Buy the mini from eBay.

    Visit the Ragnarok Viking - 75mm Scale Resin Miniature IndieGoGo campaign

    Hódi Dániel

  • Ragnarok Viking Warrior - The crowdfunding campaign

    The Nexus Projects supports the crowdfunding project of Hódi Dániel (Sebitar), the caster of the Sebitar Workshop.

    Will we be there when the End Times come?

    I have been thrilled by Scandinavian folklore, especially the End Times, where all the gods and heroes meet their fate. Fascinating as it is, I always envisioned the Ragnarok, the final battle as the peak of their mythology. I tried to create dioramas about this subject in 28mm, but those didn't feel right for me - that scale lacks the detail you'd need to emphasize the grit of the warriors involved.

    As my acquaintances know my obsession of vikings and miniatures, last year a dear friend of mine sculpted a 75mm scale viking warrior in my likeness for my birthday, to start my Ragnarok collection. This year I want to travel to Norway for a research trip with my family, and to fund our travels I'd like to offer you a resin cast of the Ragnarok Viking, the first in my line of Scandinavian figures.

    Sebitar Workshop: 75mm Ragnar Lodbrok Viking Warrior Unpainted resin kit: Buy the mini from eBay.

    Visit the Ragnarok Viking - 75mm Scale Resin Miniature IndieGoGo campaign

    Hódi Dániel

  • Wargames - Playing Deadzone Ed2 in The Forge Club (2016.12.28) - Imperial Space Gameplay narrative

    Wargames - Playing Deadzone in The Forge Club (2016.12.28) - Imperial Space Gameplay narrative

    Article updated: 2016.12.30

    There was a club gathering at The Forge Club on 2016.12.28, where I organised a Deadzone Ed2 demo. After a quick warm-up game, there was an interesting battle between Fedák Zsombor and his friend, two youngsters who never played Deadzone before, but they were eager to try it. This is a retelling of the events that happened. To fit with the previous gameplay narratives, I set the story in the universe of the Imperial Space setting.

  • Wargames - Playing Deadzone Ed2 on Games Day Budapest 2016 - Imperial Space Gameplay narrative

    Wargames - Playing Deadzone on Games Day Budapest 2016 - Gameplay narrative

    Article updated: 2016.12.29

    On the Games Day Budapest 2016 I was invited by Nagy Péter (Petrow) to play a game of Deadzone Ed2 with him. Even though we have played a Deadzone game, to continue the story that started in the previous Afterlife gameplay narrative, I will include elements of the Imperial Space setting. I try to recount the events that occured on that day.

  • Wargames - Playing Afterlife Ed1 v1.3 on Games Day Budapest 2016 - Imperial Space Gameplay narrative

    Wargames - Afterlife playtest on Games Day Budapest 2016 - Gameplay

    Article updated: 2016.12.29

    I played a game of Afterlife  Ed1 v1.3 with Tóth Dániel (Grosh) on Games Day Budapest 2016. This is the account of the events that occured there.

    The game was played for an Ellenor Renard miniature as a prize, so we have created a story around that during the convention. As I'm still unfamilar with the Afterlife universe, I'm writing the narrative incorporating the elements of the Imperial Space setting. The Unity Council forces became the Imperial army, Ellenor became Doctor Daniele Thomassen, a field medic, the Marine Corps became Imperial Marines, the Ajax Exo-suits became Imperial Knights, and the Pan Continental Republic forces became the soldiers of the local militia.

  • Alkony - The sky above the Inner Sea

    The planet that houses the Inner Sea and the Raider plains, has a single sun, a single, broken moon with an irregular orbit, and also a dark planetary ring.

    The sun is a pretty normal yellow sun, it's similar isn size to the sun of the Earth, and the distance between the planet and the sun is also similar.

    The dark Broken Moon got destroyed in large battle against the King of the Black Throne, who resided on the moon at that time. After the gigantic explosions that tore the planetoid into pieces, the moon still didn't stabilize into a normal orbit, so it slowly rolls, wobbling through the sky, the debris still forming a small ring around the wrecked satellite.

    The Shadow Ring is the asteroid field that's circling the planet. The ring consists of the dark grey rocks that exploded from the moon after the assault on the fortress of the Black Throne.

    The Shadow Ring and debris field of the Broken Moon contains pieces of the ancient fortress, some of them still functioning. These could include working force fields that retain atmosphere, create gravity, and sometimes hide still living guardians.

    Although the look of sky probably doesn't come up too often during games but it's good to keep these in mind.

    Broken Moon references

    Broken Moon by Darksider

    RSI Community Forums: Broken Moon?

    Planetary ring references

    Jason Davis (from The Planetary Society): What would Earth's skies look like with Saturn's rings?: Article, using Ron Miller's illustrations.

    Stack Exchange: What would the sky look like from the surface of a planet with rings?: Article, discussing the topic.

    T0R0YD: THE RINGS OF THE EARTH , 3DS Max Animation: Video,

    John Matson (from Scientific American): What would rings around Earth look like?: Article, discussing the previous video.

    John A. O'Keefe (from Nature): The terminal Eocene event: formation of a ring system around the Earth?: Article about a theory of Earth's planetary ring in the Eocene period, that caused colder winters.

    Nola Taylor Redd (from Scientific American): Mars May Become a Ringed Planet Someday: Article about a theory that the moons of Mars could desintegrate into a debris field of rings around the Mars in 20-40 million years.

    * * *

    Do you know further references about broken moons or planetary rings? Do you have further ideas you'd like to see on the skies above the Inner Sea? Tell us in the comments!

     

  • Alkony - Arena combat - Images

    Arena combats between gladiators are a common form of entertainment on the world of Alkony.

    Arena combat 1
    Captured raider elf gladiators fight against penal legionaries from Lel Tessin in an arena combat.

     

    Arena combat 2
    The arena master and the trainer of the gladiators overviews the arena combat.

    Miniatures used:

    * * *

    How do you like these pictures of arena combat? What other Alkony images would you like to see? Tell us in the comments!

     

  • Miniatures - Rough terrain rocks - Terrain making tutorial

    The rough terrain rocky ground pieces

    Basic concept

    I wanted to make some dry, black, wasteland tree stands, so I cut out the shapes for them from foam, when I realized I couldn’t find my trees. After a while I gave up, and changed my plans to create rough terrain pieces from the prepared stands.

    Choice of material

    I had some leftover polystyrene foam from the red hills project, so I used them.

    Construction

    Due to my use of terrain pieces as tiles, the basic shapes should fit 25mm tiles. I made four 2x1 and one 1x1 piece. To give some weight to the pieces, I’ve carved the bottom, and added a 18mm washer. I started to cut off parts of the foam, until I was satisfied with the result. Some parts of the rocks had hard edges, other parts looked like normal ground.
    This was the time when I wanted to fit the trees on them. Not finding them was unfortunate, but watching the bases gave me an idea.
    While I covered them with Pentart decoupage glue (it gives a better, rigid base to the foam), I pushed some small pieces of foam into the glue. The pieces already had some hard, rocky parts, but this gave them a more pronounced shape. I tried to make sure that while it shows how rough the terrain is, a miniature could still stand on it.

    Base coating

    I covered everything with black acrylic paint. I painted even the bottoms, so when I put them over other terrain pieces, the bottom might show up white, as that could be distracting.

    Bases painted black

    Paints

    Pentart acrylic paints brushed on.

    Painting

    The original idea was to make the ground black, the rocks grey, and the trees black and dried up, to make the pieces dark and brooding. When I had to change the plans, grey rocks on a black ground seemed boring. So I came up with the idea of painting the rocks lighter, almost white, with a shade of yellow or light brown.
    I've painted the larger rocks with dark brown.

    Rocks painted brown

    As they were already black, I gave them a heavy grey drybrush to raise the highlights.
    Then I drybrushed the rocks with light brown. I added more and more white with the subsequent layers, and used lighter and lighter drybrushing to pick the edges. I painted the layers until I ran out of the prepared white. Then I called it a day, and stopped painting.
    It’s not the exact colour I wanted – I painted at night, I was tired, and I thought they will look good. While in the morning I still liked them, I’m not fully satisfied with them.

    Final version

     

    Final version from the other side

    Finishing seal

    Pentacolor Pentart acrylic matte varnish brushed on.

    Plans

    • I still want to make those light brown rocks sometimes in the future.

    Uses

    • None yet

    * * *

    Materials used

    • Expanded polystyrene foam
    • Acrylic paints
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    Buy modelling materials from Element Games (UK)
    Buy modelling materials from Firestorm Games (UK)

     

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    Buy acrylic paints from Element Games (UK)
    Buy the acrylic paints from Firestorm Games (UK)

     

    Possible substitutes: If you don't want the hassle to build it yourself...

    Buy Rocky terrain from Amazon
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    Buy scenery from Element Games (UK)
    Buy the miniature from Firestorm Games (UK) -10%

    * * *
    How do you build your own rocky terrain pieces? What do you think of my way? Do you have suggestions for possible substitutes? Tell us in the comments!

     

  • Painting a Red orc veteran for Alkony - Orc with Spear #2 from Renegade Miniatures - Painting and conversion log

    Renegade Miniatures orc with spear painted as red orc veteran
    Renegade Miniatures orc with spear painted as Red orc veteran

    I painted an Orc with Spear #2 from Renegade Miniatures as red orc veteran for the Alkony games.

  • About the World of Alkony

    The Alkony is a fantasy universe that contains the settings created by our team. These settings are designed by their own creators, and they are related to each other by background elements. These settings usually contain a geographical area, or the campaign settings of a role-playing game.

    Examples for such settings are the Inner Sea region or Zonsan.

    Sometimes these definitions are used in a wider sense, and a world refers to the setting itself, to the planet that holds the setting, or even to the whole universe of Alkony. I hope it will be possible to find it out the meaning from the surrounding text.

    Travel between the existing settings depends on the imagination of the authors, or in case of role-playing games, the storytellers. It can happen as a long road with a caravan, as a magic spell, stepping through a space portal, boarding a skyship, or mounting a dragon to fly to the destination.

    These settings are connected by common elements that exist in most of them. These elements give a theme that can be recognized in every setting.

    A realistic approach is important. Designers and rpg storytellers should take care that knowing the realities of our own world, what seems realistic and probable in the settings they try to describe.

    A Cataclysm that destroyed the previous civilization is an important element of Alkony settings. The old empires were devastated by a disaster, and the survivors devolved into barbarians. This is an opportunity for every survivor community rising out of those civilizations to be distinctively different.
    In the Inner Sea region and the Raider Plains it happened a few hundred years ago, and the world is getting slowly rebuilt.

    The human species take a central role, but they are not always the dominant rulers. Humans are just one of the many species, some of the others are more adapted to their environtment, can wield occult powers, have access to ancient technologies, or they hold power over the territory where the humans live.
    In the Inner Sea region about half of the population is human, but there are less of them on the Raider Plains. While they have their own states, they are always threatened by aliens.

    A low level of magic is also an element shared by the settings. Although according to legends the use of magic was common in the ancient times, using the mystical powers now is rare and difficult. Most of the people live their lives without the use of magic. There are no permanent powers, every magic needs energy to sustain its duration, so old magical items slowly get drained.
    It's also true to the Inner Sea region and the Raider Plains.

    The gods do not involve themselves directly in the affairs of the world, although religion can play an important role for the population. Many religions worship gods that do not exist, and there are gods that do not care about the world of mortals. Most of the priests can't use magic, or they gather their powers from the worshippers of their gods, to create "divine miracles".
    The gods worshipped in the Inner Sea region are usually powerful spirits or smaller demons that are closer to the mortals, so they can connect to them easier.

    The lack of resources is crucial everywhere. They can be inherently low on resources, the previous civilizations used them all up, or the Cataclysm destroyed what remained. This shortage is a source of friction between the inhabitants, who always deserve more.
    There is a lack of metals in the Inner Sea region. On the Raider Plains there is also a shortage of water and food.

    The people live in a threat of doomed future. Although they may recovered from a blow, the next one approaches the horizon. To prevent this catastrophe, they need heroes who can withstand the indifference of the inhabitants, and can join forces to triumph together.
    Though the "present" of the Inner Sea region is peaceful, shadows of disaster are looming over it.

    The lack of advanced technology is a further common element. Even though they might have the knowledge, the technology used by the people is mostly primitive - its level is similar to our Bronze or Iron Age, some places have Middle Ages technology at most. While magical technology exists, it is not typical to the central settings; they are usually brought there by the travellers from distant lands. Legends talk about mysterious engines - ships that fly, siege weapons that move by themselves, or the fearless armour-warriors.
    The technology of the Inner Sea reflects the level of the Middle Ages of Earth, while the people of the Raider Plains use Bronze Age technology. The current inhabitants are unable to create magical technologies, though they can be found in the ruins of old.

    From all of these comes that among the adventurers the majority use cunning or physical force - they are rogues and fighters. This also reflects in the stories and games.

    * * *

    Aspects of design

    It is an important aspect that everyday people can take important roles in the stories, not just those that have magical abilities. That is why magic-users need to take a background role.

    In the beginning we wanted to avoid the mythological beasts of Earth, but due to the pressure of readers and players we had to include some well-known species, that are similar to their stereotypical counterparts in fantasy literature and games. These are the following: elf, orc, dragon, dwarf, troll.

    The source of the first four are The Lord of the Rings books from Tolkien.

    Elves are long living, magical beings.

    Orcs are ugly, aggressive humanoids.

    Dragons are gigantic monsters that are able to fly and use magic (though breathing fire and collecting treasure is not typical of them here). 

    Dwarves are stocky, human-like people, who are good blacksmiths, and live in cities carved into stones.

    The idea of trolls came from the Three Hearts and Three Lions novel from Paul Anderson, and they are large, brutish, regenerating creatures.

    * * *

    Do you have any questions or ideas about the world of Alkony? Tell us in the comments!

     

  • Small red hills - Miniature terrain tutorial

    Small red hill
    One of the finished pieces.

    Basic concept

    I planned a chase scenario with rolling terrain, so I needed some small hills to create variety for my wasteland terrain. They should not be too wide, because that could just stop the whole chase, and the chased ones would take another path if they would see it from the distance. They also should not be too high. Some could be just high enough to jump on it with a mount, and jump down on the other side.
    Our games use movement with 25mm horizontal grid, so they should fit onto rectangles those sides are multiples of 25mm. The elevation levels are 12,5mm high, so I’ll make smaller 12,5mm high rocks, and the some 25 mm high hills. This is an elevation that doesn’t slow the chase down to a stop, but it gives players a choice to cross them or go around them.

    Choice of material

    I had a couple of small expanded polistyrene foam blocks from the box of a piece of furniture, so I used them.

    Construction

    The foam blocks were almost perfect in size.
    The smaller one was 12,5mm high, that’s exactly the size I looked for. It was a 20x20cm square, so I just had to cut it up into small blocks. A 1x2 block would be large enough to make a difference in the terrain, so I made three. I’ve cut up the remaining part into three 2x2 and two 4x4 blocks.
    The larger blocks were 30mm high, so I needed to cut 5mm from them. I’ve cut a little piece halfway free from one of them, so I thought I’d make that a small ledge. They were 16x16cm squares, so I’ve created two 7,5x15cm and a 15x15cm pieces. (That’s 3x6 and 6x6 blocks.)
    They won’t be modular horizontally, so I’ve cut angles and different shapes into every side of them. I’ve made them flat though, so I can build them up vertically. (Had I wanted horizontally modular ones, I had to leave the sides also flat, to attach them easier.)
    I tried to make each one different. I’ve cut elevation into some of them, and carved impassable terrain in others.
    After I created the shapes I wanted, I rolled up some aluminium foil into a ball, and pushed it onto the top and sides of the hills, to create a rocky pattern. It didn’t come out as nicely as I wanted, but it looks good enough.

    Small hills after black wash
    These are the final shapes of the hills. I took the picture after applying the black wash.
    Small red hills combination
    Even though they are not modular, they can be combined into different shapes.

    Base coat

    I brushed on Pentart Decoupage Glue for a transparent layer. It also helps to get a more rigid layer to the foam, so It wouldn’t crumble during painting.

    Paints

    Pentart acrylic paints brushed on.

    Painting

    Originally I though I would only use black and white, adding other colours occurred to me later.
    I started with a black wash with mostly random consistency. I’ve put some water on the parts I wanted to paint as rock, then put some dots of undiluted black paint on the foam, that I brushed over the pieces. Where my brush touched the wet parts, the diluted paint swept into the cracks like a black wash, while on the dry parts it worked just like a normal black paint. On the sides I pulled the brush downwards to the bottom, to create the illusion of a vertical wall.
    I’ve applied the wash partially to give it a base colour, but also to see how do the pieces look like after the shaping. As my method is quite random, I could not be sure what will I get in the end.
    After drying I’ve mixed a dark grey shade, and painted the parts that were still exposed despite the wash. Then I’ve used the same dark grey to give a heavy drybrush to most of the pieces.
    After that I added two or three layers of lighter and lighter shades to highlight it. During highlighting I try to pull the brush downwards on the miniature. The upper parts will be more highlighted that way, and gives the piece a natural shadow. If you don’t need natural shading, you can just do a normal drybrush.

    Small hills after grey paint.
    After finishing the grey paint.

    This was the time I realized that it was too normal for my Alkony terrain to use regular grey rocks. I was thinking for a while what colours should I use. Red, green and yellow came to my mind. When I checked my collection of paints the one that was closest to me was the Red Wine – that's a darker shade of red. So I decided I'll go with that.
    I concocted a wet (wash consistency) red glaze from that (1 part dark red, 2 parts matte varnish, 1 part water) and using a size 10 wide headed drybrushing brush I’ve drawn lines on the rocks that I’ve smudged a little with my finger. By the time I’ve finished with the last, the firsts were dry enough to continue. The lines became wide blurry stripes by the end, but the red turned into pink.
    I’ve added 1 part dark red again, so it became more like normal paint consistency. I’ve changed to a size 4 brush and drawn lines on the pink stripes, that I’ve smudged a bit with my finger. After I’ve finished, I started again with the first one, and I’ve done this for three or four times. I’ve drawn these randomly on the previously outlined red stripes to get a good look.
    When the paint started to run out, I’ve added some water to dilute it to wash consistency. With the size 4 brush, I’ve added dots of wet paint on the lines. I did not need to smudge these as the wetness helped them to run freely. After three or four runs I’ve finally run out of paint, but I was content with the result. As the dots flow and then dry up, they create a transition into the surrounding colours. If some of them remains, it can be covered up later, if you don't like the results.

    Small red hills - red dots after glazing
    The separate red dots of the glazing can be cleary seen for now, but they will disappear by the time they dry up to create a seamless colour.

    I’ve also started to paint one of the half-made terrain board sections with the red glaze, to have a matching board for these rocks. After finishing one piece I decided against using this colour scheme. While it might look nice, but a more normal paint scheme could be used for a wider variety of games, and the red rocks won't look out of place on a dark grey board either.
    While I waited for the paint to dry, I’ve painted red dots and stripes on two of my previously white primed draft horses, to indicate a breed that evolved to hide in these red striped surroundings. I’ll finish them later but at least the shade is the same as the rocks.

    Then I started the highlights. I’ve mixed a light grey (8 parts white, 1 part black) for this.

     Small red hills - light grey paint
    The light grey paint was this light. It's always good to take shots of colours used for later reference.

    I highlighted the upper edges with drybrushing, then the whole upper parts very lightly, so they became a bit lighter. After two layers I’ve mixed more white into it, so it became almost white. I’ve lightly drybrushed the upper edges with it. On the second go I’ve only highlighted some selected parts of the upper edges.

    Small red hills before highlight
    A hill before highlights added. When you start, take care to make the upper parts lighter. On the photo it already looks lighter because of the light of my lamp.

     

    Small red hills after highlight
    The same part after the highlights. Now the upper parts have been painted lighter. The parts below the edge remain darker, as if the light did not shine there.

    It was after I hoped I'm finished, when I realized I've forgot about the bottoms of the hills. While I could have left them just plain white, I thought that painting them black or dark grey would make it easier to use them stacked on each other. If there would be a gap between the pieces, a white bottom would just shine.

    Small red hills - complete collection
    The complete collection of the small red hills after painting.

    Finishing seal

    I’m still undecided about it. It looks nice enough as it is, and I’m afraid I’ll ruin it with varnish. I – however – don’t want to just leave them without a seal, as people treat terrain rougher than miniatures.

    Plans

    • Sealing them with matte varnish

    Uses

    • None yet

     * * *

    How do you make hills for miniature wargames? Do you have any questions about the tutorial? Tell us in the comments!

     

  • The world of Alkony

    About the World of Alkony: The common themes and elements in the Alkony settings.

    The Inner Sea region: Articles about the Inner Sea region and the Raider Plains.

    The sky above the Inner Sea: An article about the look of the sky.

    * * *

    Images from the life on the World of Alkony

    Arena combat: Arena combats between gladiators are a common form of entertainment on the world of Alkony.

    * * *
    Do you have any idea or any question about the World of Alkony? Tell us in the comments!

     

  • News

    Alkony news

  • Alkony games

    Alkony role-playing games: Games of imagination in the Alkony setting.

    Alkony games with miniatures: Games on the world of Alkony, played with miniatures and other props.

    * * *
    Do you have ideas for Alkony games? Do you have questions about them? Tell us in the comments!

     

  • Alkony miniatures

    Miniatures for Alkony games. We use mostly 1:72 scale miniatures for them.

    Painting and converting

    Red orc veteran: A huge red orc warrior for an imperial legion from the Renegade Miniatures 28mm orc.

    Terrain tutorials

    Small red hills: Making and painting small hills from foam.

    Rough terrain rocks: Making and painting rocky terrain from foam.

    * * *
    Do you have questions about the Alkony miniatures? Do you have ideas for the workshop? Tell us in the comments!

     

  • Painting a juvenile Rock Churn for Imperial Space - Rahdox for Project: ELITE from Drawlab Entertainment - Painting log

     

    Painting a juvenile Rock Churn for Imperial Space - Rahdox for Project: ELITE from Drawlab Entertainment - Painting logRahdox v1 for Project: ELITE from Drawlab Entertainment painted as a Rock Churn for Imperial Space

    I painted a Rahdox miniature as a juvenile Rock Churn, to be used as a pet by the Gaunt pirates, for the Imperial Space games. I made photos, and took notes of the painting progess.

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